Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Weapons
Obliviator27 Offline
Posting Freak

Posts: 792
Threads: 10
Joined: Jul 2011
Reputation: 66
#11
RE: Weapons

(02-25-2012, 08:46 AM)DeXiaZ Wrote: Yeah. Is it possible to make somehow, instead of the smoke ragdoll? (Hit monster -> the monster disappears -> a falling regdoll)
In order to pull that off, you'd have to constantly track where the monster is on the map, incorporating many many script areas.

02-25-2012, 03:49 PM
Find Reply




Users browsing this thread: 1 Guest(s)