Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
No "Editor Suite" tab in launcher
calaminii Offline
Junior Member

Posts: 7
Threads: 1
Joined: Mar 2012
Reputation: 0
#1
Solved: 2 Years, 3 Months, 3 Weeks ago No "Editor Suite" tab in launcher

I'm trying to install the HPL2 Editor Suite on my Mac. My game was purchased from the Frictional Games store and is up-to-date with the patches and stuff. I ran the automatic installer, but the "Editor Suite" tab didn't show up in my launcher. I tried doing a manual install, but that didn't work either. All the files are located in Contents/Resources... what am I doing wrong?
03-13-2012, 05:47 AM
Find
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
Solved: 2 Years, 3 Months, 3 Weeks ago RE: No "Editor Suite" tab in launcher

Are you sure the files were installed in the right place? AND are you sure you only have 1 copy of Amneisa (version 1.2+).

This is where all the editor files should go Amnesia.app/Contents/Resources/
such that the folder will contain ANOTHER Amnesia.app (the actual game as opposed to the launcher), all of the game content (maps, sounds, textures) AND the EditorSuite.plist

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
03-13-2012, 04:00 PM
Website Find
calaminii Offline
Junior Member

Posts: 7
Threads: 1
Joined: Mar 2012
Reputation: 0
#3
Solved: 2 Years, 3 Months, 3 Weeks ago RE: No "Editor Suite" tab in launcher


.png   Screen Shot 2012-03-13 at 10.24.45 AM.png (Size: 128.86 KB / Downloads: 30)

This is what I've got.
(This post was last modified: 03-13-2012, 09:26 PM by calaminii.)
03-13-2012, 09:26 PM
Find
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#4
Solved: 2 Years, 3 Months, 3 Weeks ago RE: No "Editor Suite" tab in launcher

Hmm. that looks correct.. can you post your Editor.plist? And also run the Console application from OS X and see what shows up in the console log.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
03-14-2012, 03:39 AM
Website Find
calaminii Offline
Junior Member

Posts: 7
Threads: 1
Joined: Mar 2012
Reputation: 0
#5
Solved: 2 Years, 3 Months, 3 Weeks ago RE: No "Editor Suite" tab in launcher

It won't let me post the file, it says the type isn't allowed.

And, I'm not sure what you mean by that exactly... I ran the Console but I'm not sure what to look for?
03-14-2012, 04:39 AM
Find
calaminii Offline
Junior Member

Posts: 7
Threads: 1
Joined: Mar 2012
Reputation: 0
#6
Solved: 2 Years, 3 Months, 3 Weeks ago RE: No "Editor Suite" tab in launcher

(03-14-2012, 04:39 AM)calaminii Wrote: It won't let me post the file, it says the type isn't allowed.

And, I'm not sure what you mean by that exactly... I ran the Console but I'm not sure what to look for?
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
    <dict>
        <key>Label</key>
        <string>Level Editor</string>
        <key>Executable</key>
        <string>./LevelEditor.app</string>
    </dict>
    <dict>
        <key>Label</key>
        <string>Material Editor</string>
        <key>Executable</key>
        <string>./MaterialEditor.app</string>
    </dict>
    <dict>
        <key>Label</key>
        <string>Particle Editor</string>
        <key>Executable</key>
        <string>./ParticleEditor.app</string>
    </dict>
    <dict>
        <key>Label</key>
        <string>Model Editor</string>
        <key>Executable</key>
        <string>./ModelEditor.app</string>
    </dict>
    <dict>
        <key>Label</key>
        <string>Map Viewer</string>
        <key>Executable</key>
        <string>./MapViewer.app</string>
    </dict>
    <dict>
        <key>Label</key>
        <string>Model Viewer</string>
        <key>Executable</key>
        <string>./ModelViewer.app</string>
    </dict>
    <dict>
        <key>Label</key>
        <string>Open Custom Stories</string>
        <key>Folder</key>
        <string>./custom_stories</string>
    </dict>
</array>
</plist>

There's the contents of the EditorSuite.plist
03-15-2012, 04:44 AM
Find




Users browsing this thread: 1 Guest(s)