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Expected " ; "
Shives Offline
Member

Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#1
Expected " ; "

Hi
Problem:
Error

Expected " ; "
Expected " ; "

I think I've done everything right,but it looks like there are missing 2 ";"

////////////////////////////
// Run first time starting map
void OnStart()
{
SetLocalVarInt("Var01", 0);
SetLightVisible("PointLight_3", false);
AddEntityCollideCallback("Player", "ScriptArea_4", "Sound", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "Wind", true, 1);
SetEntityCallbackFunc("crowbar_1", "picker");
AddEntityCollideCallback("Player", "ScriptArea_6", "Soundz", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_9", "Heartbeat", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_10", "StopHeart", true, 1);
SetEntityPlayerInteractCallback("chest_small_1", "Spieluhr", true);
AddEntityCollideCallback("Player", "ScriptArea_11", "Shadow", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_5", "Monster", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_8", "closet", true, 1);

}
void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void picker(string &in asEntity, string &in type)
{
SetEntityActive("ScriptArea_3", true);
SetEntityActive("ScriptArea_11", true);
}
void Wind(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("chandelier_simple_short_1", 0, 0, 3, "world");
DestroyParticleSystem("ParticleSystem_2");
DestroyParticleSystem("ParticleSystem_1");
SetLightVisible("PointLight_1", false);
SetLightVisible("PointLight_2", false);
GiveSanityDamage(1.0f, true);
CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_1", false);
CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_2", false);
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);
SetLampLit("chandelier_simple_short_1", false, true);
}
void Heartbeat(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("Heartbeat", "Heart.snt", "chest_small_1", 0, false);
StartPlayerLookAt("chest_small_1", 2, 1, "StopPlayerLookAt");
GiveSanityDamage(1.0f, true);
SetLightVisible("PointLight_3", true);
}
void StopHeart(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("PointLight_3", false);
StopSound("Heartbeat", 2);
}
void Spieluhr(string &in asEntity)
{
AddTimer("", 2, "Musik");
}
void Musik(string &in asTimer)
{
SetEntityActive("ScriptArea_8", true);
SetEntityActive("ScriptArea_5", true);
PlaySoundAtEntity("", "Spieluhr.snt", "chest_small_1", 0, false);
}
void Shadow(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 1, "weg");
AddPropImpulse("grunt", 0, 0, 10, "world");
SetEntityActive("grunt", true);
GiveSanityDamage(1.0f, true);
}
void weg(string &in asTimer)
{
SetEntityActive("grunt", false);
}
void Soundz(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "amb_idle_whimp.snt", "Player", 0, false);
}
void Monster(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
}
void closet(string &in asParent, string &in asChild, int alState)
{
if(GetLocalVarInt("Var01") == 0)
{
AddTimer("", 20, "gruntawayer");
AddEntityCollideCallback("Player", "ScriptArea_14", "gruntaway", false, 1);
}
}
void gruntawayer(string &in asTimer)
{
AddLocalVarInt("Var01", 1);
SetEntityActive("ScriptArea_12", true);
AddEntityCollideCallback("Player", "ScriptArea_12", "gw", false, 1);
"gruntaway"();
}
void gw(string &in asParent, string &in asChild, int alState)
{
AddEntityCollideCallback("Player", "ScriptArea_13", "gruntaway", false, 1);
SetEntityActive("ScriptArea_13", true);
AddLocalVarInt("Var01", 1);
"gruntaway"();
}
void gruntaway(string &in asParent, string &in asChild, int alState)
{
if (GetLocalVarInt("Var01") == 2)
{
FadeEnemyToSmoke("servant_grunt_1", true);
}
else
{
SetLocalVarInt("Var01", 0);
AddEntityCollideCallback("Player", "ScriptArea_8", "closet", false, 1);
}
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-24-2012, 09:09 AM
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SilentStriker Offline
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Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#2
RE: Expected " ; "

It may be the gruntaway script, because I don't think it's supposed to have ""

03-24-2012, 11:36 AM
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Shives Offline
Member

Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#3
RE: Expected " ; "

What should have no ""

I don't know

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-24-2012, 11:50 AM
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SilentStriker Offline
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Posts: 950
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Joined: Jul 2011
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#4
RE: Expected " ; "

"gruntaway"();

But where does the error say the error is?

like 127,3 expected ";" or something like that?

(This post was last modified: 03-24-2012, 11:53 AM by SilentStriker.)
03-24-2012, 11:52 AM
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Shives Offline
Member

Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#5
RE: Expected " ; "

Yes it says something like this

Now I removed the "" at both Gruntaways

New Problem
No matching signatures to 'gruntaway()'


My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-24-2012, 12:21 PM
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SilentStriker Offline
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Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#6
RE: Expected " ; "

change so you have gruntaway();

and then change void gruntaway to

void gruntaway()

{

if (GetLocalVarInt("Var01") == 2)

{

FadeEnemyToSmoke("servant_grunt_1", true);

}

else

{

SetLocalVarInt("Var01", 0);

AddEntityCollideCallback("Player", "ScriptArea_8", "closet", false, 1);

}

03-24-2012, 12:30 PM
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