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Disabling insanity script?!
pizzaclutch Offline
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#1
Lightbulb  Disabling insanity script?!

Hey guys.
I just started making my first custom story.

I am no pro at the scripting syntax nor do I realize the extent of what exactly I can do with the scripts.
I can figure it out.. but I am wondering if there is a way to disable insanity effects within my custom story.
I wonder this because I want my story to be exceptionally dark, with very minimal lighting; I do not want to have the player becoming insane and dropping to a crawl because of this fact.

I also wonder if it is possible to edit the intensity / brightness and / or radius of the light provided by a lantern. For my proposed idea of the map, I feel as if the lantern provides TOO much light for my liking.

Any thoughts? Thanks!



(This post was last modified: 03-27-2012, 10:59 PM by pizzaclutch.)
03-27-2012, 10:48 PM
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Your Computer Offline
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#2
RE: Disabling insanity script?!

SetSanityDrainDisabled, though this would still allow sanity loss by looking at monsters and by dealing sanity damage. If you make a full conversion, you can control at what amount of light sanity is lost in, how fast the player loses sanity, etc.


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(This post was last modified: 03-27-2012, 10:57 PM by Your Computer.)
03-27-2012, 10:55 PM
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pizzaclutch Offline
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#3
RE: Disabling insanity script?!

Awesome, thanks!

and, alright, will do if it happens again. lol.
03-27-2012, 11:02 PM
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Adrianis Offline
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#4
RE: Disabling insanity script?!

(03-27-2012, 10:55 PM)Your Computer Wrote: SetSanityDrainDisabled, though this would still allow sanity loss by looking at monsters and by dealing sanity damage. If you make a full conversion, you can control at what amount of light sanity is lost in, how fast the player loses sanity, etc.
Is it possible in a full conversion to change the blue glow lighting when the player is standing in darkness?
03-28-2012, 02:29 PM
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SilentStriker Offline
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#5
RE: Disabling insanity script?!

(03-28-2012, 02:29 PM)Adrianis Wrote:
(03-27-2012, 10:55 PM)Your Computer Wrote: SetSanityDrainDisabled, though this would still allow sanity loss by looking at monsters and by dealing sanity damage. If you make a full conversion, you can control at what amount of light sanity is lost in, how fast the player loses sanity, etc.
Is it possible in a full conversion to change the blue glow lighting when the player is standing in darkness?
I think it's possible to disable that



03-28-2012, 05:19 PM
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#6
RE: Disabling insanity script?!

(03-28-2012, 02:29 PM)Adrianis Wrote: Is it possible in a full conversion to change the blue glow lighting when the player is standing in darkness?

Player_Darkness::AmbientLightColor might be what you're looking for.

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03-28-2012, 05:24 PM
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