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HELP ME! ERROR IN AMNESIA!
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#1
HELP ME! ERROR IN AMNESIA!


Hi I have 2 problems... when i unlock door_1 with key_1, door_2 is unlocked too. The other problem is that the explosion doesn't work. Please help.


//===========================================
// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("door_3", "doorexplode", true);
AddUseItemCallback("", "key_2", "door_2", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");

SetSwingDoorLocked("door_2", false, true);
PlaySoundAtEntity("", "unlock_door", "door_2", 0, false);
RemoveItem("key_2");
}

void doorexplode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_3", 0.0f);


PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);


PlaySoundAtEntity("", "react_scare", "Player", 0, false);


PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);


GiveSanityDamage(5.0f, true);
}

//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
(This post was last modified: 03-29-2012, 02:37 PM by Wapez.)
03-29-2012, 01:53 PM
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flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#2
RE: HELP ME! ERROR IN AMNESIA!


//===========================================
// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
SetEntityPlayerInteractCallback("door_2", "doorexplode", true);
}

void UsedKeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
RemoveItem("key_1");
}


void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_2", 0.0f);


PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);


PlaySoundAtEntity("", "react_scare", "Player", 0, false);


PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);


GiveSanityDamage(5.0f, true);
}

Use this. Don't put callbacks anywhere other than

void OnStart()
{

}


03-29-2012, 02:18 PM
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kartanonperuna Offline
Posting Freak

Posts: 755
Threads: 44
Joined: Oct 2011
Reputation: 8
#3
RE: HELP ME! ERROR IN AMNESIA!

Wrong place to post this.

Voice actor

Painful shadows



03-29-2012, 02:25 PM
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