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Script Help destorying an entity
zombiehacker595 Offline
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Posts: 141
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Joined: Mar 2012
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#1
destorying an entity

how would i say destory a padlock by using acid on it or using the hammer and chipper?
04-01-2012, 04:53 AM
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flamez3 Offline
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Posts: 1,281
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#2
RE: destorying an entity

void OnStart()
{
AddUseItemCallback("", "acid", "padlock_01", BreakPadlock, true);
}


void BreakPadlock(string &in asItem, string &in asEntity)
{
SetPropHealth("padlock_01", 0.0f);
}




Change names accordingly

04-01-2012, 04:58 AM
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zombiehacker595 Offline
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Posts: 141
Threads: 51
Joined: Mar 2012
Reputation: 3
#3
RE: destorying an entity

(04-01-2012, 04:58 AM)flamez3 Wrote: void OnStart()
{
AddUseItemCallback("", "acid", "padlock_01", BreakPadlock, true);
}


void BreakPadlock(string &in asItem, string &in asEntity)
{
SetPropHealth("padlock_01", 0.0f);
}




Change names accordingly
AddUseItemCallback("", "glass_container_mix_done_1", "padlock_1", "BreakPadlock", true);
}
void BreakPadlock(string &in asItem, string &in asEntity)
{
SetPropHealth("padlock_1", 0.0f);
}
cant use item this way? names in level editor are def the same



04-01-2012, 05:25 AM
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flamez3 Offline
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Joined: Apr 2011
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#4
RE: destorying an entity

Do you have .map_cache?

04-01-2012, 06:12 AM
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zombiehacker595 Offline
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Posts: 141
Threads: 51
Joined: Mar 2012
Reputation: 3
#5
RE: destorying an entity

(04-01-2012, 06:12 AM)flamez3 Wrote: Do you have .map_cache?

yea dont worry i figured out how to do it
04-01-2012, 08:49 AM
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