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Script Help message wont activate
zombiehacker595 Offline
Member

Posts: 141
Threads: 51
Joined: Mar 2012
Reputation: 3
#1
message wont activate

SetEntityPlayerInteractCallback("crowbar_1", "Message2", true);
}

void Message2(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Popup5", 0);
}

void crowbarpickup(string &in asEntity, string &in type)
{
PlaySoundAtEntity("", "attack_claw_hit.snt", "Player", 0, false);
GivePlayerDamage(15.0f, "damage_claws2", false, false);
SetPlayerActive(true);
SetPlayerCrouching(false);
SetLanternDisabled(false);
GiveSanityDamage(5.0f, true);



</CATEGORY>
<CATEGORY Name="Messages">
<Entry Name="Popup5">Ahh What Was That</Entry>
</CATEGORY>

so basically i want this .lang message to show up when i pick up the crowbar ive done pop up messages that worked before on script areas but im not sure whats wrong with this one any one got any ideas?
(This post was last modified: 04-02-2012, 12:21 PM by zombiehacker595.)
04-02-2012, 12:20 PM
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Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#2
RE: message wont activate

Put a </LANGUAGE> in the end like this:
</CATEGORY>

< CATEGORY Name="Messages">

< Entry Name="Popup5">Ahh What Was That</Entry>

< /CATEGORY>

</LANGUAGE>

If it doesnt work try checking this tutorial http://wiki.frictionalgames.com/hpl2/tut...iferorange

(This post was last modified: 04-02-2012, 03:43 PM by Datguy5.)
04-02-2012, 03:42 PM
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