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Script Help Turning the Torches off
ObsidianLegion Offline
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#1
Turning the Torches off

Hey guys! I wanted to ask:

Do any of you guys know the script to deactiviate static torches? It's just -
Spoiler below!

I'm having a long corridor where the torches turn off, two by two, from the other end of the corridor towards the player.

If any of you know how to do this, please help!
Any known and relavant sound effects would be appreciated too.

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
04-06-2012, 05:01 PM
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SilentStriker Offline
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#2
RE: Turning the Torches off

SetLampLit Smile

04-06-2012, 05:01 PM
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JetlinerX Offline
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Posts: 599
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#3
RE: Turning the Torches off

SetLampLit ();

SetLampLit("NAME", Bool on/off, Bool Effect?);

NOOOOOOOOOOOOOOOO

I thought I was going to be helpful, but I was too late! D:

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

(This post was last modified: 04-06-2012, 05:05 PM by JetlinerX.)
04-06-2012, 05:03 PM
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ObsidianLegion Offline
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#4
RE: Turning the Torches off

(04-06-2012, 05:03 PM)JetlinerX Wrote: SetLampLit ();

SetLampLit("NAME", Bool on/off, Bool Effect?);

NOOOOOOOOOOOOOOOO

I thought I was going to be helpful, but I was too late! D:
AWW HELL NAW.
You got ninja'd ;P


"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
04-06-2012, 05:06 PM
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JetlinerX Offline
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Posts: 599
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#5
RE: Turning the Torches off

[Image: okay-face.jpg]

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

04-06-2012, 05:14 PM
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ObsidianLegion Offline
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Posts: 173
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#6
RE: Turning the Torches off

(04-06-2012, 05:14 PM)JetlinerX Wrote: [Image: okay-face.jpg]
It was all good though.
Thanks guys.



"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
04-06-2012, 05:17 PM
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