Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Player in Penumbra and HPL1
iPlayer Offline
Junior Member

Posts: 4
Threads: 1
Joined: Apr 2012
Reputation: 0
#1
Player in Penumbra and HPL1

Hi. I want to know how FrictionalGames has solved, that dynamic bodies dont move when the player collide with them. I'm using Newton 2.33, too. But the PlayerBody(Cylinder) where a playercontroller joint is attached, push all dynamic bodies away. So that the bodies "wabble" when they are on walls. Currently i have checked Penumbra and HPL1 sourcecode, but cant find a solution Sad
I'm sorry for my bad english Angel
04-14-2012, 06:58 PM
Find Reply
iPlayer Offline
Junior Member

Posts: 4
Threads: 1
Joined: Apr 2012
Reputation: 0
#2
RE: Player in Penumbra and HPL1

No Idea?
04-17-2012, 04:43 PM
Find Reply




Users browsing this thread: 1 Guest(s)