Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 3 Vote(s) - 3.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
H2P1
Rawr Offline
Junior Member

Posts: 6
Threads: 1
Joined: Apr 2012
Reputation: 0
#1
H2P1

*This is my first custom story ever*
H2P1

Story:
You will find out. Smile
H2P1 is currently 58% done.

Demo release: (caution: LOTS OF BUGS)


Full release:
?

Later this year, I expect to finish this mod perfectly.

-Demo-

The demo has two maps. One is the Main Cellar, and the other is the Deep Dungeon. Beware, some things aren't working as they should!

Updated pictures are coming!




Attached Files
.jpg   environment1.jpg (Size: 137.58 KB / Downloads: 146)
.jpg   environment2.jpg (Size: 60.49 KB / Downloads: 140)
.jpg   environment3.jpg (Size: 71.27 KB / Downloads: 137)
.jpg   environment4.jpg (Size: 89.87 KB / Downloads: 141)
(This post was last modified: 07-10-2012, 01:01 AM by Rawr.)
04-15-2012, 01:06 AM
Find
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#2
RE: H2P1

Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.

04-15-2012, 06:22 AM
Find
Rawr Offline
Junior Member

Posts: 6
Threads: 1
Joined: Apr 2012
Reputation: 0
#3
RE: H2P1

(04-15-2012, 06:22 AM)Putmalk Wrote: Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.
I'll try to. It's my first time, so I'm not advanced at this.

04-16-2012, 09:11 PM
Find
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#4
RE: H2P1

It's a must to do that since HPL2 does not support Lightmass. A technology that simulates lightning's refraction and reflection on the objects. If such thing was present, the room would look a lot better.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-16-2012, 09:21 PM
Find
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#5
RE: H2P1

(04-16-2012, 09:11 PM)Rawr Wrote:
(04-15-2012, 06:22 AM)Putmalk Wrote: Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.
I'll try to. It's my first time, so I'm not advanced at this.
Connecting lights doesn't require any advanced knowledge, it's just a box that shows up in the properties of the light when you select it.

04-16-2012, 10:25 PM
Find
Rawr Offline
Junior Member

Posts: 6
Threads: 1
Joined: Apr 2012
Reputation: 0
#6
RE: H2P1

UPDATE:

I've completed the second map, I just need to finish up on the scripting. And Steam doesn't want to open Amnesia at the moment >.>
04-17-2012, 12:32 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#7
RE: H2P1

The last picture's billboard looks strange in the window. Don't let it cut through the wall/window frame like that. But, I do like the use of fog. Most people don't realize that the only way we humans can actually see rays of light like that is if there is some sort of "justification", like particles of dust, or areas of fog,so GJ on that. Rest of it looks pretty solid.

I rate it 3 memes.
04-17-2012, 01:05 AM
Find
Rawr Offline
Junior Member

Posts: 6
Threads: 1
Joined: Apr 2012
Reputation: 0
#8
RE: H2P1

Added pics, and updated Stats. 40% done, but still some problems!
05-13-2012, 08:20 PM
Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#9
RE: H2P1

There is such a giant ammount of mapping errors in these levels I don't even know where to begin. You probably want to go through your levels a few times and clean them up.
05-13-2012, 08:42 PM
Find
Rawr Offline
Junior Member

Posts: 6
Threads: 1
Joined: Apr 2012
Reputation: 0
#10
RE: H2P1

(05-13-2012, 08:42 PM)Traggey Wrote: There is such a giant ammount of mapping errors in these levels I don't even know where to begin. You probably want to go through your levels a few times and clean them up.
Yes, I know. I'll be working on these maps.
05-13-2012, 08:58 PM
Find




Users browsing this thread: 1 Guest(s)