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Psychedelia II
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kartanonperuna Offline
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#21
RE: Psychedelia II

......


Voice actor

Painful shadows



05-02-2012, 02:46 PM
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Mine Turtle Offline
Senior Member

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#22
RE: Psychedelia II

(05-02-2012, 02:40 PM)markiisit Wrote:
(05-02-2012, 02:32 PM)kartanonperuna Wrote: So why did you release it then?
Just so you could ask Tongue
...

Spoiler below!

(╯°□°)╯︵ ┻━┻

[Image: 201107142327000.gif]
05-02-2012, 03:07 PM
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Datguy5 Offline
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#23
RE: Psychedelia II

Yes i know it takes months.But i meant that i work every day.No life XD

05-02-2012, 03:34 PM
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Kreekakon Offline
Pick a god and pray!

Posts: 3,063
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#24
RE: Psychedelia II

(05-02-2012, 02:01 PM)Cranky Old Man Wrote: Days? So far I've spent entire weeks ultimately producing next to nothing. A decent story will at least take months.
I'll add onto this with some myself as an even more practical example...
...
I've been working on my custom story for almost two months now (With ons, and offs), and the finished product currently isn't expected to be over twenty minutes long. I don't even notice anything SUPER innovative about the whole thing.

If you want to make a good custom story, it will take time. I'm not against you making "test" custom stories to boost your skill, but you should really just keep them in your testing bin for research purposes rather than release them as full-fledged projects in showcase.
05-02-2012, 03:37 PM
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markiisit Offline
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Posts: 23
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#25
RE: Psychedelia II

Fine! Whatever! I won´t release these kinds of stories anymore. But I had to start from something. Maybe I´ll start working on a bigger project sometime, I don´t know. Peace.
05-02-2012, 06:43 PM
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xPICKLEMONSTER Offline
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Posts: 204
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#26
RE: Psychedelia II

(05-02-2012, 06:43 PM)markiisit Wrote: Fine! Whatever! I won´t release these kinds of stories anymore. But I had to start from something. Maybe I´ll start working on a bigger project sometime, I don´t know. Peace.
Please do, i did like a liittle bit of your mapping but there is ALOT of room fdor improvement.
Gd luck with your next project and take all the critisism under advise.

[Image: monthebiffybackgroundss.jpg]
Voice Actor in
Poisonous
Confusion



05-02-2012, 07:31 PM
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Game Offline
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#27
RE: Psychedelia II

Um...the CS was unexpecting. Mapping needs way more work, couldn't tell if it was on purpose or not.
Was enjoyable though, and good work keeping the player busy. Tongue

Mapper , Scripter , Let'sPlayer , etc.
05-03-2012, 12:45 AM
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Statyk Offline
Schrödinger's Mod

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#28
RE: Psychedelia II

I'm not trying to start a flame, but my question is.... If this was copied from House of Creep, Why are people going absolutely apeshit here, but falling IN LOVE with the "things" Skashi puts out?

My math isn't adding up properly somewhere...
05-03-2012, 01:08 AM
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Streetboat Offline
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#29
RE: Psychedelia II

(05-02-2012, 06:43 PM)markiisit Wrote: Fine! Whatever! I won´t release these kinds of stories anymore. But I had to start from something. Maybe I´ll start working on a bigger project sometime, I don´t know. Peace.
What did you expect? If you can't take the heat, get out of the kitchen.

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05-03-2012, 01:09 AM
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markiisit Offline
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#30
RE: Psychedelia II

(05-03-2012, 01:09 AM)Streetboat Wrote:
(05-02-2012, 06:43 PM)markiisit Wrote: Fine! Whatever! I won´t release these kinds of stories anymore. But I had to start from something. Maybe I´ll start working on a bigger project sometime, I don´t know. Peace.
What did you expect? If you can't take the heat, get out of the kitchen.
Lol I can take proper critic but not the kinds of comments like "this is total bullshit". Thats just completely immature... But I´m happy with all the feedback I´ve received negative or not Tongue

05-03-2012, 10:53 AM
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