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Work in progress Full Conversion Mod: "Better Asleep" - In need of a small team
lllDash Offline
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Posts: 108
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#11
RE: Full Conversion Mod: "Better Asleep" - In need of a small team

I'm new at mapping for amnesia (started last week) but I've been building maps for years in other games, and ive found amnesia to be a very easy to use map builder when compared to most other map builders like UnrealEd. Im willing to do a map or 2....or 3 or 4 if i have time. Rolleyes here is an example of what I've done so far with my own custom story:
P.S.: In picture 1 I captured this just as lightning struck, thats why the contrast in lighting is so extreme.
[Image: chrisgoldenamnesiaexamp.jpg]
05-08-2012, 01:23 PM
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Mooserider Offline
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#12
RE: Full Conversion Mod: "Better Asleep" - In need of a small team

Sure Big Grin That mapping looks pretty noice and like I said I'll take what I can get Wink
Add me on steam and just let me know if you're ever in the mood to make a map c:

Working on a FC: "Don't Let Go "
(This post was last modified: 05-08-2012, 01:39 PM by Mooserider.)
05-08-2012, 01:38 PM
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Damascus Offline
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Posts: 646
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Joined: Mar 2012
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#13
RE: Full Conversion Mod: "Better Asleep" - In need of a small team

(05-08-2012, 07:13 AM)SUMMER^ Wrote: You know, I find it incredibly confusing that there's a "Damascus" and a "Damascus Rose" active on these forums.

I suggest a fight to the death. (You're my favorite Damascus, btw)
I've never seen Damascus Rose, but I'm glad your favorite regardless. :3
(05-08-2012, 01:07 PM)Mooserider Wrote: That's fine, I'll take what I can get Wink It's more just ideas for maps that are really needed.
Awesome! I added you on steam. You might have to let me know if you need some help, I'll probably be too distracted getting a demo ready to take the initiative. Tongue

05-09-2012, 12:52 AM
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SUMMER^ Offline
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Posts: 187
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#14
RE: Full Conversion Mod: "Better Asleep" - In need of a small team

I know it's not something you expressed need for, but I can help come up with ideas/write parts of the story (even into a sort of gameplay time-line) as well as proofread all text for grammatical errors.

Just thought I'd offer, as your project looks interesting.

05-09-2012, 01:07 AM
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Mooserider Offline
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Posts: 64
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Joined: Jan 2011
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#15
RE: Full Conversion Mod: "Better Asleep" - In need of a small team

I've planned the main parts of the story but aye, any new ideas would be good c: Feel free to add me Tongue

Working on a FC: "Don't Let Go "
(This post was last modified: 05-09-2012, 07:38 AM by Mooserider.)
05-09-2012, 07:38 AM
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lllDash Offline
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Posts: 108
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#16
RE: Full Conversion Mod: "Better Asleep" - In need of a small team

I'm from South Africa and our time zones are very different Dodgy and it's not often that I go onto steam. So maybe it would be better if you just emailed me the stuff for what you want for a map. I'll send you a private message.
(This post was last modified: 05-09-2012, 03:26 PM by lllDash.)
05-09-2012, 03:15 PM
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SonOfLiberty796 Offline
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Posts: 371
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Joined: Aug 2011
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#17
RE: Full Conversion Mod: "Better Asleep" - In need of a small team

(05-08-2012, 01:23 PM)lllDash Wrote: I'm new at mapping for amnesia (started last week) but I've been building maps for years in other games, and ive found amnesia to be a very easy to use map builder when compared to most other map builders like UnrealEd. Im willing to do a map or 2....or 3 or 4 if i have time. Rolleyes here is an example of what I've done so far with my own custom story:
P.S.: In picture 1 I captured this just as lightning struck, thats why the contrast in lighting is so extreme.
[Image: chrisgoldenamnesiaexamp.jpg]
You barley started a week ago?! I started months ago (almost a year)... and it's not even as great as your mapping
05-10-2012, 12:47 AM
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lllDash Offline
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Posts: 108
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Joined: Apr 2012
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#18
RE: Full Conversion Mod: "Better Asleep" - In need of a small team

Hey thanks man. Smile Although I've only worked on Amnesia for a short time, many of my skills came from working on mods for other games. And to think it all started with a track for TrackMania and a WAD for the old but still awesome Doom II.
(This post was last modified: 05-13-2012, 10:31 PM by lllDash.)
05-13-2012, 09:51 PM
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