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credits error help me please
skirnks017 Offline
Junior Member

Posts: 17
Threads: 11
Joined: Mar 2012
Reputation: 0
#1
Sad  credits error help me please

hi forum I need help....please

I need insert credits in my custom history but...I am getting an error :/

this is my error :

[Image: axha2w.png] and this is my script :

////////////////////////////
// Run when entering map



void OnStart()
{

AddEntityCollideCallback("Player", "ScriptArea_1", "Susto1", true, 1); // area de susto 1
AddEntityCollideCallback("Player", "ScriptArea_2", "Susto2", true, 1); // area de susto 2
AddEntityCollideCallback("Player", "ScriptArea_3", "Susto3", true, 1); // area de susto 3
AddEntityCollideCallback("Player", "ScriptArea_4", "Susto4", true, 1); // area de susto 4
AddEntityCollideCallback("Player", "ScriptArea_5", "Susto5", true, 1); // area de susto 5
AddEntityCollideCallback("Player", "ScriptArea_6", "Susto6", true, 1); // area de susto 6 // hola men!
AddEntityCollideCallback("Player", "ScriptArea_7", "Susto7", true, 1); // area de susto 7
AddEntityCollideCallback("Player", "ScriptArea_8", "Susto8", true, 1); // area de susto 8
AddEntityCollideCallback("Player", "ScriptArea_9", "Susto9", true, 1); // area de susto 9
AddEntityCollideCallback("Player", "ScriptArea_10", "Susto10", true, 1); // area de susto 10
AddEntityCollideCallback("Player", "ScriptArea_11", "Susto11", true, 1); // area de susto 11
AddUseItemCallback("", "llave1", "puerta1", "KeyOnDoor1", true); //Puerta1
AddUseItemCallback("", "llave2", "puerta2", "KeyOnDoor2", true); //Puerta2
AddUseItemCallback("", "llave3", "puerta3", "KeyOnDoor3", true); //Puerta3
AddUseItemCallback("", "llave4", "puerta4", "KeyOnDoor4", true); //Puerta4
AddEntityCollideCallback("Player", "ScriptArea_16", "Susto16", true, 1); // area de susto 16 //Puerta Rota 1
SetEntityPlayerInteractCallback("llave1", "ActivarScript1", true); //activar evento con llave 1
SetEntityPlayerInteractCallback("llave2", "ActivarScript2", true); //activar evento con llave 2
SetEntityPlayerInteractCallback("yesquero1", "ActivarScript3", true); //activar evento con llave 3
}

void Susto1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
SetEntityActive("cotito1", true);
AddPropImpulse("cotito1", 20, 0, 0, "world"); //X,Y,Z
}

void Susto2(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("puertarota1", 4.0f, 4.0f, "");
AddEnemyPatrolNode("vagaina1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("vagaina1", "PathNodeArea_2", 0, "Idle");
SetEntityActive("vagaina1", true);
SetEntityActive("ScriptArea_24", true);
SetPropHealth("puertarota1", 25.0f);
PlaySoundAtEntity("", "lurker_hit_wood.snt", "puertarota1", 0.0f, false);
GiveSanityDamage(5.0f, true);
AddTimer("", 1.0f, "StopLookAt_1");
}

void StopLookAt_1(string &in asTimer)
{
StopPlayerLookAt();
}

void Susto3(string &in item)
{
SetEntityActive("ScriptArea_4", true);
}

void Susto4(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "21_intro_scream.snt", "Player", 0, false);
SetEntityActive("cotito2", true);
AddPropImpulse("cotito2", 20, 0, 0, "world"); //X,Y,Z
}

void Susto5(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
SetEntityActive("cotito3", true);
AddPropImpulse("cotito3", 0, 0, 10, "world"); //X,Y,Z
}

void Susto6(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("holamen1", true);
PlaySoundAtEntity("holamen1", "holamen1.snt", "Player", 0, false);
AddTimer("", 0.6, "tiempo1");
}

void tiempo1(string &in asTimer)
{
SetEntityActive("holamen1", false);

}

void Susto7(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("puertabloqueada1", true);
SetEntityActive("puertabloqueada2", true);
SetEntityActive("ScriptArea_8", true);
AddTimer("", 0.1, "tiempo2");
}

void Susto8(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScriptArea_9", true);
SetEntityActive("cofre1", true);
SetEntityActive("aceite1", true);
SetEntityActive("llave4", true);

}

void Susto9(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "ctmxoda.snt", "Player", 0, false);
SetEntityActive("cotito4", true);
AddPropImpulse("cotito4", 0, 0, 10, "world"); //X,Y,Z
}

void Susto10(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
SetEntityActive("cotito5", true);
AddPropImpulse("cotito5", 20, 0, 0, "world"); //X,Y,Z
}

void Susto11(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("puertabloqueada1", true);
SetEntityActive("puertabloqueada2", true);
SetEntityActive("ScriptArea_8", true);
AddTimer("", 5.0, "ending");
}

void tiempo2(string &in asTimer)
{
SetEntityActive("puerta2", false);
SetEntityActive("puertarota1", false);

}
void ActivarScript1(string &in item)
{
SetEntityActive("ScriptArea_1", true);
}

void ActivarScript2(string &in item)
{
SetEntityActive("ScriptArea_2", true);
}


void ActivarScript3(string &in item)
{
SetEntityActive("ScriptArea_4", true);
}



void KeyOnDoor1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("puerta1", false, true);
PlaySoundAtEntity("", "unlock_door", "puerta1", 0, false);
RemoveItem("llave1");
}

void KeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("puerta2", false, true);
PlaySoundAtEntity("", "unlock_door", "puerta2", 0, false);
RemoveItem("llave2");
}

void KeyOnDoor3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("puerta3", false, true);
PlaySoundAtEntity("", "unlock_door", "puerta3", 0, false);
RemoveItem("llave3");
}


void KeyOnDoor4(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("puerta4", false, true);
PlaySoundAtEntity("", "unlock_door", "puerta4", 0, false);
RemoveItem("llave4");
}

void ending(string &in asTimer)
{
StartCredits("Skirnks_theme.ogg", "false", "Ending", "MainCredits", 9001);
}

////////////////////////////
// Run when leaving map


the last line is a error :/
please help me ..... sorry for my languaje I from chile......
05-09-2012, 02:32 AM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: credits error help me please

Take the quotations off of "false" in the "StartCredits" function.

like this:

StartCredits("Skirnks_theme.ogg", false, "Ending", "MainCredits", 9001);
05-09-2012, 02:41 AM
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skirnks017 Offline
Junior Member

Posts: 17
Threads: 11
Joined: Mar 2012
Reputation: 0
#3
RE: credits error help me please

but I'm an idiot....!!!!! xD
thanks Statyk Big Grin

as by slowing down?
(This post was last modified: 05-09-2012, 02:55 AM by skirnks017.)
05-09-2012, 02:47 AM
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