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Creating own "entities" / Models
SilentStriker Offline
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#11
RE: Creating own "entities" / Models

The texture should be a .dds and then added to the model inside your modeling program, then you should export the model as a .dae and if it supposed to be a entity and not a static object then you need to open it in the model editor and you need to make a .mat file with the material editor Smile

05-15-2012, 03:08 PM
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Alento Offline
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#12
RE: Creating own "entities" / Models

(05-15-2012, 03:08 PM)SilentStriker Wrote: The texture should be a .dds and then added to the model inside your modeling program, then you should export the model as a .dae and if it supposed to be a entity and not a static object then you need to open it in the model editor and you need to make a .mat file with the material editor Smile
uh oh.. and the texture comes from? Tongue I already have texture on it, so how to I save just the texture? Tongue and yes, I want this one to be static : ) Thanks for helping! Smile

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(This post was last modified: 05-15-2012, 03:28 PM by Alento.)
05-15-2012, 03:23 PM
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SilentStriker Offline
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#13
RE: Creating own "entities" / Models

You make your own texture with either Gimp or photoshop

05-15-2012, 03:56 PM
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Alento Offline
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#14
RE: Creating own "entities" / Models

(05-15-2012, 03:56 PM)SilentStriker Wrote: You make your own texture with either Gimp or photoshop
ah okey, so I guess I have to know the exact size on the model then?

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05-15-2012, 03:58 PM
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SilentStriker Offline
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#15
RE: Creating own "entities" / Models

Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d picture Smile

05-15-2012, 04:39 PM
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Stepper321 Offline
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#16
RE: Creating own "entities" / Models

(05-15-2012, 04:39 PM)SilentStriker Wrote: Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d picture Smile
Continuing further

Go check a tutorial for UV Wrapping to learn how to texture the textures.

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05-15-2012, 06:19 PM
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Alento Offline
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#17
RE: Creating own "entities" / Models

(05-15-2012, 06:19 PM)Stepper321 Wrote:
(05-15-2012, 04:39 PM)SilentStriker Wrote: Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d picture Smile
Continuing further

Go check a tutorial for UV Wrapping to learn how to texture the textures.
well actually I have created the shower and textures now, should I put the textures in to "materialEditor" to get spec files and so on? Smile

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05-15-2012, 06:22 PM
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Traggey Offline
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#18
RE: Creating own "entities" / Models

Balls to this, I'm making some tutorials on youtube.
05-15-2012, 06:32 PM
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Alento Offline
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#19
RE: Creating own "entities" / Models

(05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.
wow! nice! Big Grin rep!

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05-15-2012, 06:57 PM
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SilentStriker Offline
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#20
RE: Creating own "entities" / Models

(05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.
Yea that makes things a lot easier x)

05-15-2012, 07:34 PM
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