Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Creating own "entities" / Models
Alento Offline
Member

Posts: 64
Threads: 11
Joined: Jan 2012
Reputation: 0
#21
RE: Creating own "entities" / Models

(05-15-2012, 07:34 PM)SilentStriker Wrote:
(05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.
Yea that makes things a lot easier x)
yeah, just trying to get the material on the model, .. and get the right type of materials.. xD

---------Want help with YOUR Custom Story? ---------
http://www.frictionalgames.com/forum/user-19049.html
05-15-2012, 08:27 PM
Find
Alento Offline
Member

Posts: 64
Threads: 11
Joined: Jan 2012
Reputation: 0
#22
RE: Creating own "entities" / Models

(05-15-2012, 12:35 PM)Traggey Wrote:
(05-14-2012, 10:31 PM)Alento Wrote:
(05-14-2012, 05:53 PM)darkadders Wrote:
(05-14-2012, 05:46 PM)Stepper321 Wrote: Oh hey, can i ask, the models i am importing are not having textures, or are invisible or tiny. What is the size or how does it work?
the texture you are using has to be a multiple of 2. 128x128, 256x256, 512x512 etc. your model needs to have its texture directed to its entity/staticobj folder in the root entities/static objects folder before exporting aswell
What I dont get is, should the texture be on the max model, or should it be separately? Smile
The texture needs to be in a .DDS format and located within your amnesia directory, apply that file as the texture to your model in 3D's max. Then you can export it. For it to show up on the model inside of HPL you're going to have to use materialeditor.exe to create a material using your texture files and then make sure you name your .mat file (created by the material editor upon save) the exact same thing as your diffuse texture.
Hey!

I've keep doing this for.. like almost the whole day now.. But take a look at this.


.png   mat-editor.png (Size: 171.85 KB / Downloads: 106)


That's in mat. editor, works.



.png   model-editor.png (Size: 208.33 KB / Downloads: 102)


In the model editor, works.



.png   lvl-editor.png (Size: 402.12 KB / Downloads: 96)


In the lvl editor.. It doesn't shows up when I place it.. It's like it's no material on it now.. it is there, but "invisible"..

Do you know the problem?

Please help!

Thank you!

---------Want help with YOUR Custom Story? ---------
http://www.frictionalgames.com/forum/user-19049.html
06-10-2012, 08:59 PM
Find
Alento Offline
Member

Posts: 64
Threads: 11
Joined: Jan 2012
Reputation: 0
#23
RE: Creating own "entities" / Models

(05-15-2012, 07:34 PM)SilentStriker Wrote:
(05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.
Yea that makes things a lot easier x)

(05-15-2012, 08:27 PM)Alento Wrote:
(05-15-2012, 07:34 PM)SilentStriker Wrote:
(05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.
Yea that makes things a lot easier x)
yeah, just trying to get the material on the model, .. and get the right type of materials.. xD

Hey!

I've keep doing this for.. like almost the whole day now.. But take a look at this.


.png   mat-editor.png (Size: 171.85 KB / Downloads: 96)



That's in mat. editor, works.



.png   model-editor.png (Size: 208.33 KB / Downloads: 94)


In the model editor, works. And I added body to it.



.png   lvl-editor.png (Size: 402.12 KB / Downloads: 94)


In the lvl editor.. It doesn't shows up when I place it.. It's like it's no material on it now.. it is there, but "invisible"..

Do you know the problem?

Please help!

Thank you!

---------Want help with YOUR Custom Story? ---------
http://www.frictionalgames.com/forum/user-19049.html
(This post was last modified: 06-12-2012, 03:28 PM by Alento.)
06-12-2012, 03:24 PM
Find




Users browsing this thread: 1 Guest(s)