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Running a Script When Player Lights Candle On
SonOfLiberty796 Offline
Senior Member

Posts: 371
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Joined: Aug 2011
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#1
Running a Script When Player Lights Candle On

Hey guys,

I need to know how to run a script once the player lights up ("tinderboxes" the lamp :p) a candle. So let's say if the player lit up a candle in a room, and once he does that, it unlocks a secret passage (just an example of what I mean).

Please and thank you Smile
(This post was last modified: 05-15-2012, 12:43 AM by SonOfLiberty796.)
05-15-2012, 12:35 AM
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FragdaddyXXL Offline
Member

Posts: 136
Threads: 20
Joined: Apr 2012
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#2
RE: Running a Script When Player Lights Candle On

void SetEntityCallbackFunc(string& asName, string& asCallback);


Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity, string &in type)
Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc

Dark Seclusion Here
05-15-2012, 12:38 AM
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SonOfLiberty796 Offline
Senior Member

Posts: 371
Threads: 39
Joined: Aug 2011
Reputation: 2
#3
RE: Running a Script When Player Lights Candle On

(05-15-2012, 12:38 AM)FragdaddyXXL Wrote: void SetEntityCallbackFunc(string& asName, string& asCallback);


Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity, string &in type)
Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc
Ahhhh I thought it was that function! I must of missed the "OnIgnite" part. Thank you very much sir Smile
05-15-2012, 12:43 AM
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