Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Sound too low
Twitchez Offline
Member

Posts: 67
Threads: 17
Joined: Mar 2012
Reputation: 1
#1
Custom Sound too low

Hey Forum!

I been working on a Custom Story for 8 months now together with a partner, and we are closing up to the finish. At the moment I'm adding my custom voices from our voice actors, but doesn't matter how much we amplify the volume, it is still too low. How can I change that, and what does these parameters mean?

<PROPERTIES Volume="10" MinDistance="1" MaxDistance="2" Random="0" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="false" Blockable="False" BlockVolumeMul="1.5" Priority="5" />


Does BlockVolumeMul do anything to lower it?

All the best!

//Twitchez
05-20-2012, 08:00 PM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#2
RE: Custom Sound too low

Parameters are simple! Here's a quick explanation:

BlockVolumeMul only applies if "Blockable" is true. I believe that refers to the dampening/lowering of sound if there are objects like walls between the sound and the player.

Volume is self explanatory, min/max distance is how close/far the player can be to hear the sound, Random is used to generate a random integer to choose between multiple sounds in a set (like man_whimper_01, 02, 03, etc). Not sure what interval does. Fade end/start will fade the sound in/out. Loop will repeat the sound once it is over.

As for your specific problem: If your recording volume is too low, you'd have to raise it significantly in game in order to hear it. I'd suggest using a free sound editor like Audacity to amplify it. Also, I noticed that the priority is 5 (Priority="5"). Lower integers (0, 1, 2, etc.) have higher priority than larger integers. If the priority int is too high, it is possible other ambient sounds/music could take priority over it, meaning the engine will load those other sounds, and not your voice recordings. Setting the priority to 0 or 1 could help.

Hope that helped!

I rate it 3 memes.
05-20-2012, 08:44 PM
Find
Twitchez Offline
Member

Posts: 67
Threads: 17
Joined: Mar 2012
Reputation: 1
#3
RE: Custom Sound too low

Thanks a lot for explaing those parameters for me Smile I had already used Audacity to enhance it, but I think it was a Priority problem (didn't really make sense for me at first to put 0 as the highest).

Wonder though what Use3D or interval does, if anyone knows feel free to reply.

Thanks again!

//Kind Regards
05-20-2012, 09:10 PM
Find
FragdaddyXXL Offline
Member

Posts: 136
Threads: 20
Joined: Apr 2012
Reputation: 7
#4
RE: Custom Sound too low

I found that I was having this problem as well. I fixed it by opening the sound in Audacity, bumping up the gain, and re-saving it. My sample was too quiet Tongue

I had to do this because Amnesia can only increase the gain so much, and it wasn't enough.

Dark Seclusion Here
(This post was last modified: 05-20-2012, 11:13 PM by FragdaddyXXL.)
05-20-2012, 11:12 PM
Find
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#5
RE: Custom Sound too low

Setting Volume="10"has no effect, the max is 1. 1 means the sound is played as loud as it is in the sound file, so you can only make sounds lower in volume using the games volume settings, not increase the volume.
05-21-2012, 08:02 AM
Website Find
Stepper321 Offline
Senior Member

Posts: 263
Threads: 26
Joined: Nov 2011
Reputation: 8
#6
RE: Custom Sound too low

(05-21-2012, 08:02 AM)jens Wrote: Setting Volume="10"has no effect, the max is 1. 1 means the sound is played as loud as it is in the sound file, so you can only make sounds lower in volume using the games volume settings, not increase the volume.
Ah! I tough the maximum was 5.

Signature to awesome to be displayed.
05-21-2012, 03:12 PM
Find




Users browsing this thread: 1 Guest(s)