Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia TDD not working. Log included.
Piemonster22 Offline
Junior Member

Posts: 1
Threads: 1
Joined: Jun 2012
Reputation: 0
#1
Solved: 8 Years, 1 Month ago Amnesia TDD not working. Log included.

Amnesia The dark Descent is not working. I have included the error log below.





Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2189
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2189
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
06-08-2012, 04:41 AM
Find
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#2
Solved: 8 Years, 1 Month ago RE: Amnesia TDD not working. Log included.

Update the drivers Ford the graphics card, see the trouble shooting topics at the topp of technical support for details.
06-08-2012, 07:59 AM
Website Find
Laggcentral Offline
Junior Member

Posts: 3
Threads: 1
Joined: Jun 2012
Reputation: 0
#3
Solved: 8 Years, 1 Month ago RE: Amnesia TDD not working. Log included.

(06-08-2012, 07:59 AM)jens Wrote: Update the drivers Ford the graphics card, see the trouble shooting topics at the topp of technical support for details.
I have the same problem and we have the most up to date drivers. So "go update" doesn't help.
06-09-2012, 10:38 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#4
Solved: 8 Years, 1 Month ago RE: Amnesia TDD not working. Log included.

I bet you don't so check the have disk method
06-10-2012, 10:33 AM
Find




Users browsing this thread: 1 Guest(s)