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EXCEPTION_ACCESS_VIOLATION error
tds787 Offline
Junior Member

Posts: 1
Threads: 1
Joined: Jun 2012
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#1
Solved: 8 Years, 1 Month ago EXCEPTION_ACCESS_VIOLATION error

Trying to load the game from Steam, go to "start new game" and it bombs out (audio still goes...) and gives me this: Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:004E9CD3

Video Card (GeForce 560 gtx) is up to date driver-wise, even did a clean install of the new driver. Gave My Docs/Amnesia full permissions too. Here's my hpl:

Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 560/PCIe/SSE2
Version: 4.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2217 ms
Entities: 795 ms
Compilation: 1 ms
Total: 3063 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'sabby' Path: 'C:\Users\Sabby\Documents/Amnesia/Main/sabby/'
Setting profile: 'dev_user' Path: 'C:\Users\Sabby\Documents/Amnesia/Main/dev_user/'
06-15-2012, 11:06 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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Joined: May 2011
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#2
Solved: 8 Years, 1 Month ago RE: EXCEPTION_ACCESS_VIOLATION error

do a file integrity check and check the sticky guides
(This post was last modified: 06-16-2012, 11:43 AM by plutomaniac.)
06-16-2012, 11:43 AM
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