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A few script questions..
SiderealStop Offline
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#11
RE: A few script questions..

OH thanks you!! It works now!! <3

I'm keeping this open in case I need to ask about the third question, if I can't find anything that answers me in tutorials and other questions.

Thanks so much!!
06-21-2012, 07:14 PM
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SiderealStop Offline
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#12
RE: A few script questions.. (New question, unsolved!)

Sorry to double post, won't happen again... DX
Bumping cause of a new question~
06-22-2012, 03:24 AM
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Your Computer Offline
SCAN ME!

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#13
RE: A few script questions.. (New question, unsolved!)

Items are carried over from previous maps. When carried over they retain their entity (internal) names. All you have to do is use the same functions used for the other map for the new map and pass in the proper arguments (i.e. the entity / internal names).

Tutorials: From Noob to Pro
06-22-2012, 05:19 AM
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SiderealStop Offline
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#14
RE: A few script questions.. (New question, unsolved!)

Oh! I see. It seems to have worked! Thanks~
06-22-2012, 12:48 PM
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MaZiCUT Offline
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#15
RE: A few script questions.. (New question, unsolved!)

Why the heck would you want two keys to unlock level doors that lead to eachother, i mean if i got this right.

Hi.
06-22-2012, 12:49 PM
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SiderealStop Offline
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#16
RE: A few script questions.. (New question, unsolved!)

Huh? O_o No...I have a locked door with a key behind it somewhere that unlocks a level door on a different map. Slightly redundant, but for the story or at least for now it's fine =3
06-22-2012, 12:52 PM
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MaZiCUT Offline
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#17
RE: A few script questions.. (New question, unsolved!)

(06-22-2012, 12:52 PM)SiderealStop Wrote: Huh? O_o No...I have a locked door with a key behind it somewhere that unlocks a level door on a different map. Slightly redundant, but for the story or at least for now it's fine =3
Oh ok, sorry Smile

Hi.
06-22-2012, 12:56 PM
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SiderealStop Offline
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Posts: 32
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Joined: Jun 2012
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#18
RE: A few script questions.. (New question, unsolved!)

Hehe no problem ^^
06-22-2012, 01:02 PM
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