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Need help on the inventory texts and door texts!
TerrorsEnd Offline
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#1
Need help on the inventory texts and door texts!

So. My extra_english.lang has everything correct I think, but I still cant see the mementoes, notes, key text, door text etc.

Here's my extra_english.lang



<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">In this custom story you play as Joshua Hopkins, an old slave. You wake up in a room, remembering nothing from last night. You will find out that something is beginning to grow. You must stop it and get out of here. Good luck, hope you enjoy! -Esteban and Bundle of TerrorsEnd</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="kiisseli_Name">For you strange sir.</Entry>
<Entry Name="kiisseli_Text">I found you wandering around the woods drunk which IS NOT recommended since the weird monsters.. -Sir Esteban</Entry>
<Entry Name="NoteLetter_Name">Ritual.</Entry>
<Entry Name="NoteLetter_Text">I have finally completed this ritual.. Sir Esteban doesn't even know I'm here to do evil.. and I really mean evil things! *Evil laugh* I will destroy the whole world!</Entry>
</CATEGORY>

<CATEGORY Name="level_cellar_1"
<Entry Name="level_cellar_1">This door is locked. A key is required to open it!</Entry>
</CATEGORY>

<CATEGORY Name="Inventory"
<Entry Name="ItemName_Cellarkey">Cellar key</Entry>
<Entry Name="ItemDesc_Cellarkey">Key used for Cellar door</Entry>
</CATEGORY>

<CATEGORY Name="Inventory"
<Entry Name="ItemName_Trollkey">Trollkey</Entry>
<Entry Name="ItemDesc_Trollkey">Trollkey</Entry>
</CATEGORY>
</LANGUAGE>
06-26-2012, 11:32 PM
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Obliviator27 Offline
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#2
RE: Need help on the inventory texts and door texts!

<CATEGORY Name="Inventory">
<Entry Name="ItemName_Cellarkey">Cellar key</Entry>
<Entry Name="ItemDesc_Cellarkey">Key used for Cellar door</Entry>
<Entry Name="ItemName_Trollkey">Trollkey</Entry>
<Entry Name="ItemDesc_Trollkey">Trollkey</Entry>
</CATEGORY>

You had two Inventory categories for some reason.
You were also missing the > after "Inventory"

(This post was last modified: 06-26-2012, 11:48 PM by Obliviator27.)
06-26-2012, 11:48 PM
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TerrorsEnd Offline
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#3
RE: Need help on the inventory texts and door texts!

(06-26-2012, 11:48 PM)Obliviator27 Wrote: Cellar key
Key used for Cellar door
Trollkey
Trollkey


You had two Inventory categories for some reason.
You were also missing the > after "Inventory"

Did it, doesn't work
06-27-2012, 12:00 AM
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Obliviator27 Offline
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#4
RE: Need help on the inventory texts and door texts!

Whoop. Missed it the first time.
You're also missing the > after "level_cellar_1".

06-27-2012, 12:03 AM
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TerrorsEnd Offline
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#5
RE: Need help on the inventory texts and door texts!

(06-27-2012, 12:03 AM)Obliviator27 Wrote: Whoop. Missed it the first time.
You're also missing the > after "level_cellar_1".


Everything else works but the mementoes and note texts :/

Oh and a new error here:
I can't get the key working for a level door
(This post was last modified: 06-27-2012, 12:14 AM by TerrorsEnd.)
06-27-2012, 12:14 AM
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Obliviator27 Offline
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#6
RE: Need help on the inventory texts and door texts!

You need to have it as
<Entry Name="Note_NOTE TEXT NAME HERE_Name">

And make sure you use SetLevelDoorLocked as opposed to SetSwingDoorLocked.

If that's not the issue, then there's probably a naming problem in your level editor.

(This post was last modified: 06-27-2012, 12:19 AM by Obliviator27.)
06-27-2012, 12:18 AM
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TerrorsEnd Offline
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#7
RE: Need help on the inventory texts and door texts!

(06-27-2012, 12:18 AM)Obliviator27 Wrote: You need to have it as


And make sure you use SetLevelDoorLocked as opposed to SetSwingDoorLocked.

If that's not the issue, then there's probably a naming problem in your level editor.


error: No matching signatures to 'SetLevelDoorLocked(string@&, const bool, const bool)'
06-27-2012, 12:22 AM
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Obliviator27 Offline
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#8
RE: Need help on the inventory texts and door texts!

It's not the same as a level door.
SetLevelDoorLocked(string& asName, bool abLocked);

It's dangerous to script alone. Take this!
http://wiki.frictionalgames.com/hpl2/amn..._functions

06-27-2012, 12:24 AM
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TerrorsEnd Offline
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#9
RE: Need help on the inventory texts and door texts!

void OnEnter()
{
AddUseItemCallback("", "cellarkey", "level_cellar_1", "KeyOnDoor", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("level_cellar_1", true);
PlaySoundAtEntity("", "unlock_door", "level_cellar_1", 1, false);
RemoveItem("cellarkey");
}

I have it like this and it doesn't work.
Also I got the notes working.
(This post was last modified: 06-27-2012, 12:49 AM by TerrorsEnd.)
06-27-2012, 12:29 AM
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Obliviator27 Offline
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#10
RE: Need help on the inventory texts and door texts!

You'll have to specify what doesn't work.
As far as your script goes, you're telling the door to lock. Use false instead of true.

06-27-2012, 12:59 AM
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