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Thunder and Lightning
Nuclearbones Offline
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#1
Thunder and Lightning

So, I'm almost done making the map before my map with the teleporting doorways. And while going through a few of the sketches of what the level would look like, I had a couple of sketches where there were dark clouds, lightning, and a particular symbol which I will post with this thread. The symbol glows red across the sky. I know that I need to create a particle system for the cloud. But I don't know what I would do for the lightning and the symbol. I would like some feedback on this to see what all of you have to say.
By the way, if somebody knows of a tutorial on the particle editor can you link that on this thread or PM the link to me?
Thanks


Attached Files
.jpg   symbol 2.JPG (Size: 55.05 KB / Downloads: 18)
07-12-2012, 06:14 PM
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SilentStriker Offline
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#2
RE: Thunder and Lightning

The symbol could be a billboard. Isn't there any particles you can use that is already made? Smile

07-12-2012, 08:31 PM
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Nuclearbones Offline
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#3
RE: Thunder and Lightning

(07-12-2012, 08:31 PM)SilentStriker Wrote: The symbol could be a billboard. Isn't there any particles you can use that is already made? Smile
I don't think right at all sometimes...
07-21-2012, 05:59 AM
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FlawlessHappiness Offline
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#4
RE: Thunder and Lightning

CreateParticleSystemAtEntity("ThunderParticle_1", "ps_electro_bolt.ps", "ThunderScriptArea_1", false);

Here ya go Wink

Trying is the first step to success.
07-21-2012, 12:53 PM
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Nuclearbones Offline
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#5
RE: Thunder and Lightning

(07-21-2012, 12:53 PM)beecake Wrote: CreateParticleSystemAtEntity("ThunderParticle_1", "ps_electro_bolt.ps", "ThunderScriptArea_1", false);

Here ya go Wink
Is this so that the lightning happens at random times?
07-21-2012, 02:26 PM
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Adny Offline
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#6
RE: Thunder and Lightning

(07-21-2012, 02:26 PM)Nuclearbones Wrote: Is this so that the lightning happens at random times?

void OnStart()
{
AddTimer("", RandInt(10, 30), "Lightning_FX");
}

void Lightning_FX(string &in asTimer)
{
AddTimer("", RandInt(10, 30), "Lightning_FX");

CreateParticleSystemAtEntity("ThunderParticle_1", "ps_electro_bolt.ps", "ThunderScriptArea_1", false);
}


Fun with random integers! It will randomly pick a time (in seconds) between 10 and 30 seconds. Truly random. You can adjust those intervals if you think its too long/short a time.

I rate it 3 memes.
07-21-2012, 02:42 PM
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Nuclearbones Offline
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#7
RE: Thunder and Lightning

(07-21-2012, 02:42 PM)andyrockin123 Wrote:
(07-21-2012, 02:26 PM)Nuclearbones Wrote: Is this so that the lightning happens at random times?

void OnStart()
{
AddTimer("", RandInt(10, 30), "Lightning_FX");
}

void Lightning_FX(string &in asTimer)
{
AddTimer("", RandInt(10, 30), "Lightning_FX");

CreateParticleSystemAtEntity("ThunderParticle_1", "ps_electro_bolt.ps", "ThunderScriptArea_1", false);
}


Fun with random integers! It will randomly pick a time (in seconds) between 10 and 30 seconds. Truly random. You can adjust those intervals if you think its too long/short a time.
Thanks for the tip broski
07-21-2012, 06:09 PM
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