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Stop sound doesn't work
ooadrianoo Offline
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Posts: 82
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Joined: Apr 2012
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#1
Stop sound doesn't work

I want to stop playing a sound:
StopSound("xxxxx.snt", 0);
But the sound doesn't stop...
07-20-2012, 05:02 PM
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Steve Offline
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Posts: 178
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Joined: Jun 2012
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#2
RE: Stop sound doesn't work

Maybe a little more information would help... Confused

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
07-20-2012, 05:27 PM
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ooadrianoo Offline
Member

Posts: 82
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Joined: Apr 2012
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#3
RE: Stop sound doesn't work

{SetEntityPlayerInteractCallback("lever_nice01_2", "x", true);}
void x(string &in asEntity)
{
StopSound("xxxxx", 0);
SetLevelDoorLocked("level_hub_1", false);  
}
07-20-2012, 05:31 PM
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JMFStorm Offline
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#4
RE: Stop sound doesn't work

You don't put the file name.snt there, but the actual name you've put in PlaySoundAtEntity command (string& asSoundName).

07-20-2012, 05:32 PM
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ooadrianoo Offline
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Posts: 82
Threads: 29
Joined: Apr 2012
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#5
RE: Stop sound doesn't work

Still doesn't work :S
In PlaySoundAtEntity is exactly the same name.
07-20-2012, 05:45 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
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#6
RE: Stop sound doesn't work

Show us more code. Don't have us assume things that is in contradiction of the issue.

Tutorials: From Noob to Pro
07-20-2012, 09:11 PM
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