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Monsters respawn
candlejack131 Offline
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#1
Monsters respawn

I was wondering if anyone could give me a script that keeps monsters even after death
08-05-2012, 03:23 AM
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Your Computer Offline
SCAN ME!

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#2
RE: Monsters respawn

ResetProp, then SetEntityActive.

Tutorials: From Noob to Pro
08-05-2012, 03:53 AM
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candlejack131 Offline
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#3
RE: Monsters respawn

...? I'm sorry i am a terrible scripter how exactly would i do that
08-05-2012, 05:28 AM
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EXAWOLT Offline
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#4
RE: Monsters respawn

ResetProp(string& asName);
SetEntityActive(string& asName, bool abActive);

simply nuff said




08-05-2012, 10:39 AM
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candlejack131 Offline
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#5
RE: Monsters respawn

Were does the name of my entity go
08-05-2012, 05:47 PM
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lolmaster Offline
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#6
RE: Monsters respawn

Let's say I have a grunt named "grunt."

SetEntityActive("grunt", true);


08-05-2012, 05:52 PM
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Steve Offline
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#7
RE: Monsters respawn

ResetProp("monster");
SetEntityActive("monster", true);
 
I hope this helps

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 08-05-2012, 05:52 PM by Steve.)
08-05-2012, 05:52 PM
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candlejack131 Offline
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#8
RE: Monsters respawn

(08-05-2012, 05:52 PM)Steve Wrote: ResetProp("monster");
SetEntityActive("monster", true);

I hope this helps
Fantastic and Thanks Big Grin now my last question were in my hps should i place it
08-05-2012, 07:31 PM
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Steve Offline
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#9
RE: Monsters respawn

first of all make an Checkpoint with:
CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

here an example:
CheckPoint ("mycheckpoint", "mystartposition", "myvoidafterIdie", "Categorynamewhenyoudie", "entrynamewhenyoudie");

so after that(you can make this check point anywhere like when you touch an area or just when you pick up an item also you have to make an startposition for when you start when you die)

void myvoidafterIdie(string &in asName, int alCount)
{
ResetProp("monster");
SetEntityActive("monster", true);
}

and for in the .Lang file:

<CATEGORY Name="Categorynamewhenyoudie">
<Entry Name="entrynamewhenyoudie">pu text you want to see when you die here</Entry>
</CATEGORY>

I hope you get it Big Grin
if not just ask.

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 08-05-2012, 07:44 PM by Steve.)
08-05-2012, 07:43 PM
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candlejack131 Offline
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Posts: 209
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#10
RE: Monsters respawn

(08-05-2012, 07:43 PM)Steve Wrote: first of all make an Checkpoint with:
CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

here an example:
CheckPoint ("mycheckpoint", "mystartposition", "myvoidafterIdie", "Categorynamewhenyoudie", "entrynamewhenyoudie");

so after that(you can make this check point anywhere like when you touch an area or just when you pick up an item also you have to make an startposition for when you start when you die)

void myvoidafterIdie(string &in asName, int alCount)
{
ResetProp("monster");
SetEntityActive("monster", true);
}

and for in the .Lang file:

<CATEGORY Name="Categorynamewhenyoudie">
<Entry Name="entrynamewhenyoudie">pu text you want to see when you die here</Entry>
</CATEGORY>

I hope you get it Big Grin
if not just ask.
Thanks :3 ill test it out as soon as my custom monster is finished
08-05-2012, 10:06 PM
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