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In dire need of a quick answer
Steve Offline
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Posts: 178
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Joined: Jun 2012
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#1
Exclamation  In dire need of a quick answer

I have some custome entities and some custom sounds some are just snt's but I qwant to know I can put htem so that if you would download my Custom Story you could play it and the entities are still there.
I tried searching on the development wiki but I caný exactly figure it out could you guys give me a hand? Tongue
I'd need to know this before tonight

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 08-09-2012, 03:54 PM by Steve.)
08-09-2012, 01:41 PM
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Chap Offline
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Posts: 99
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Joined: Jul 2012
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#2
RE: Stupid question

You need to setup your folder structure so that people get all the additional content that you want them to have. So any assets at all need to go under your custom stories' directory.

This is how you want it structured...
[Image: structure.png]


So that's just an example so you can see the layout of the folders. You can obvisously add the other folders you need (But stick to the convention that frictional use in the root amnesia directory).

Hope that helps, GL

[Image: 20643.png]
08-09-2012, 02:47 PM
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Steve Offline
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Posts: 178
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Joined: Jun 2012
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#3
RE: Stupid question

okay I already have that (still thanks) but is it like that also people can put it in the entitie folders them self or?
because I'd like to know if I can make it so it just reads it please just tell me all you know about this Tongue\
I have seen you can put something like <RESOURCE> or something in the .lang file has this anthing to do with this.

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 08-09-2012, 03:24 PM by Steve.)
08-09-2012, 02:53 PM
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Theforgot3n1 Offline
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Posts: 192
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Joined: Apr 2012
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#4
RE: Stupid question

Is it possible to have your own set for "main_sanity_events"? I'm put mine in

"Confusion"(the CS) > misc > "main_sanity_events"

but it doesn't overlap the original Amnesia map...

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
08-09-2012, 02:54 PM
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