Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 7 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
24-Hour Collaboration - Take Two
Cryaotic Offline
Senior Member

Posts: 369
Threads: 13
Joined: Oct 2010
Reputation: 72
#21
RE: 24-Hour Collaboration - Take Two

(10-10-2012, 05:06 PM)Hardarm Wrote:
(10-09-2012, 05:34 PM)Acies Wrote:
(10-09-2012, 04:53 PM)Hardarm Wrote: Couldn't finish it Sad
How come? Bugs or inefficient direction on what to do?
I wasted too much time Tongue yeah, inefficient direction too Sad
I... what?

How could you waste too much time - and how can you not be sure of where to go in any of the maps?

It's pretty straight-forward, really. The direction was perfectly fine as well.

10-10-2012, 08:40 PM
Find Reply
Hardarm Offline
Posting Freak

Posts: 891
Threads: 39
Joined: Apr 2011
Reputation: 43
#22
RE: 24-Hour Collaboration - Take Two

I took too much time on the detailings and lightning and stuff that I couldn't be able to finish it all at whole. Now that has become a standalone TC, which I am building. Big Grin

Oh, I haven't played the custom story, I meant I wanted to build the map, but didn't make it out!

listen to boards of canada
(This post was last modified: 10-10-2012, 10:21 PM by Hardarm.)
10-10-2012, 10:20 PM
Website Find Reply
Statyk Offline
Schrödinger's Mod

Posts: 4,391
Threads: 72
Joined: Sep 2011
Reputation: 241
#23
RE: 24-Hour Collaboration - Take Two

(10-10-2012, 02:19 PM)TheNoAuthor12 Wrote: 24 Hour Collaboration Take Two ? Where's take one ? Could someone send me the link
http://www.moddb.com/mods/24-hour-amnesia

It really was a kick, and many more people contributed.
10-10-2012, 11:04 PM
Find Reply
KamelianKatie Offline
Junior Member

Posts: 1
Threads: 0
Joined: Oct 2012
Reputation: 0
#24
RE: 24-Hour Collaboration - Take Two

Seriously, amazing. Map 1 = Iconic Amnesia (thumbs up!) Map 2 = took me back to my high school final project.. Epic. Map 3 = dun dun dun dun dundundundudundundun I hate sharks, but that was a fanfreakingtastic one.
10-11-2012, 11:57 PM
Find Reply
ApeCake Offline
Member

Posts: 116
Threads: 20
Joined: Jun 2012
Reputation: 4
#25
RE: 24-Hour Collaboration - Take Two

I'd love to participate in a project like this. Hopefully in the future.
10-13-2012, 07:33 PM
Find Reply
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#26
RE: 24-Hour Collaboration - Take Two

I'm having seriously hard times picking keys up. Probably due to all the teleporting naked guys appearing in all of those stories. I will never forgive myself for playing those...

Anyway, great work! Loved it, incredibly cool.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
10-13-2012, 08:19 PM
Find Reply
(SWE)Primpan Offline
Junior Member

Posts: 5
Threads: 0
Joined: Oct 2012
Reputation: 0
#27
RE: 24-Hour Collaboration - Take Two

I just played it. It was nice and good texture on the watermonster Big Grin
11-03-2012, 03:41 PM
Find Reply
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#28
RE: 24-Hour Collaboration - Take Two

(11-04-2012, 12:27 AM)Robosprog Wrote:
(10-13-2012, 08:19 PM)Wapez Wrote: I'm having seriously hard times picking keys up. Probably due to all the teleporting naked guys appearing in all of those stories. I will never forgive myself for playing those...



Anyway, great work! Loved it, incredibly cool.

[Image: Not_sure_if_serious.jpg]
I could see that happening. People should probably start adding a small sanity loss + a gasp sound once the player notices a key on a desk.

Great that people are enjoying the map :]

[Image: mZiYnxe.png]


11-04-2012, 04:05 AM
Find Reply




Users browsing this thread: 1 Guest(s)