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My problems
The chaser Offline
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#11
RE: My problems

"Ambience_main.ogg.sfk"? NEVER seen that one. Try erasing the .sfk and correcting the script:

void OnStart()

{

AddEntityCollideCallback("Player", "Play_Music_Script_Area", "PlayMusic1", true, 1);

}



void PlayMusic1(string &in asParent, string &in asChild, int alState)

{

PlayMusic("Ambience_main.ogg", true, 1, 1, 0, false);

}

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10-14-2012, 09:57 AM
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naseem142 Offline
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#12
RE: My problems

(10-14-2012, 09:57 AM)The chaser Wrote: "Ambience_main.ogg.sfk"? NEVER seen that one. Try erasing the .sfk and correcting the script:

void OnStart()

{

AddEntityCollideCallback("Player", "Play_Music_Script_Area", "PlayMusic1", true, 1);

}



void PlayMusic1(string &in asParent, string &in asChild, int alState)

{

PlayMusic("Ambience_main.ogg", true, 1, 1, 0, false);

}
Still doesn't work v_v , What if the .ogg files is not readable in the first place?
I turned it into .ogg file by renaming the file from .mp3 to .ogg ( i have show extensions option turned on ).
10-14-2012, 10:18 AM
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Your Computer Offline
SCAN ME!

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#13
RE: My problems

Changing the file name or extension does not make changes to the content of the file. Giving an MP3 file an OGG extension will only confuse the game and fail silently in the background.

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10-14-2012, 10:22 AM
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naseem142 Offline
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#14
RE: My problems

(10-14-2012, 10:22 AM)Your Computer Wrote: Changing the file name or extension does not make changes to the content of the file. Giving an MP3 file an OGG extension will only confuse the game and fail silently in the background.
So you mean that was my problem?
If yes , how do i "transform" the file into .ogg without screwing up everyting?

EDIT: I used an online MP3-to-ogg converter and it worked!
(This post was last modified: 10-14-2012, 12:54 PM by naseem142.)
10-14-2012, 11:44 AM
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The chaser Offline
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#15
RE: My problems

You can use Audacity to make your own tracks. By that I mean making songs .ogg.

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10-14-2012, 01:13 PM
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naseem142 Offline
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#16
RE: My problems

(10-14-2012, 01:13 PM)The chaser Wrote: You can use Audacity to make your own tracks. By that I mean making songs .ogg.
I have audacity , i wanted to make a voice to speak with the messages poping-up , but my microphone is crappier than my voice ._.

I'v got a new problem :S
(This post was last modified: 10-14-2012, 02:05 PM by naseem142.)
10-14-2012, 01:45 PM
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Robby Offline
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#17
RE: My problems

Looking at problem #2, that's intentional. Game design.

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10-15-2012, 05:28 AM
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naseem142 Offline
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#18
RE: My problems

How do i end the game when entering a level door?
where the credits come and then back to main menu
(This post was last modified: 10-18-2012, 02:54 PM by naseem142.)
10-18-2012, 02:54 PM
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The chaser Offline
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#19
RE: My problems

It's actually pretty easy, put this in void OnLeave():

StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);



Starts the end credits screen.




asMusic - the music to play (including .ogg)


abLoopMusic - determines whether the music should loop


asTextCat - the category to be used in the .lang file (must be “Ending”)


asTextEntry - the entry in the .lang file (must be “MainCredits”)


alEndNum - Amnesia has 3 different endings and displays a code
at the bottom. Determines which code is displayed. 0-2 will display
codes, any other integer will not.

So, you can do that or this:
void SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);



Calls a function when the player interacts with a certain entity.


Callback syntax: void MyFunc(string &in asEntity)




asName - internal name


asCallback - function to call


abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity

So, it could be this:
////Stuff
void OnLeave()
{
StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
}
Or this:
///Stuff
SetEntityPlayerInteractCallback("door", "LOL", true);

void LOL (string &in asEntity)
{
StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
}
And this is it. Hope it helps.

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(This post was last modified: 10-18-2012, 03:09 PM by The chaser.)
10-18-2012, 03:09 PM
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naseem142 Offline
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#20
RE: My problems

I'm sure i need to put something in extra_english.lang for the credits text , but what is it?
10-18-2012, 04:10 PM
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