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Scripting fatal errors?
Rapsis Offline
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#31
RE: Scripting fatal errors?

Also, GiveSanityBoostSmall turns off the music. Any way to fix that?
10-27-2012, 03:20 PM
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Rapsis Offline
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#32
RE: Scripting fatal errors?

ARG HEOLP MI DOLAN
(This post was last modified: 10-27-2012, 04:58 PM by Rapsis.)
10-27-2012, 04:57 PM
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The chaser Offline
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#33
RE: Scripting fatal errors?

(10-27-2012, 04:57 PM)Rapsis Wrote: ARG HEOLP MI DOLAN
I've LOL'd hard with that one XD

Anyway, you've put:

PlaySoundAtEntity("", "slime_attack_normal_hit01.snt", "player", 0, false);



And it is:


PlaySoundAtEntity("", "slime_attack_normal_hit01.snt", "Player", 0, false);



Rapsis pls. My intarnet feiled tudey. Naw I hav it back.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-27-2012, 08:21 PM
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Rapsis Offline
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#34
RE: Scripting fatal errors?

(10-27-2012, 08:21 PM)The chaser Wrote:
(10-27-2012, 04:57 PM)Rapsis Wrote: ARG HEOLP MI DOLAN
I've LOL'd hard with that one XD

Anyway, you've put:

PlaySoundAtEntity("", "slime_attack_normal_hit01.snt", "player", 0, false);



And it is:


PlaySoundAtEntity("", "slime_attack_normal_hit01.snt", "Player", 0, false);



Rapsis pls. My intarnet feiled tudey. Naw I hav it back.
Great, thanks a lot! Now I can make the scares SCARIER! Big Grin
10-28-2012, 07:52 AM
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Rapsis Offline
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#35
RE: Scripting fatal errors?

Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION!
10-28-2012, 11:03 AM
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ZodiaC Offline
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#36
RE: Scripting fatal errors?

(10-28-2012, 11:03 AM)Rapsis Wrote: Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION!
Maybe you could be more specific

[Image: 2H1Mc.jpg]
10-28-2012, 11:07 AM
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The chaser Offline
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#37
RE: Scripting fatal errors?

(10-28-2012, 11:03 AM)Rapsis Wrote: Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION!
What? an EXCEPTION_ACCESS_VIOLATION?
Scripts don't do that 0_0.

You should post your error in technical support. Or... well. I didn't expect that.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
(This post was last modified: 10-28-2012, 11:17 AM by The chaser.)
10-28-2012, 11:15 AM
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Rapsis Offline
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#38
RE: Scripting fatal errors?

(10-28-2012, 11:07 AM)belikov Wrote:
(10-28-2012, 11:03 AM)Rapsis Wrote: Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION!
Maybe you could be more specific
I dunno, everytime I put a AddPropImpulse/Force into the game, it stops working every time. I just removed that script, and it still crashes!
10-28-2012, 11:23 AM
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The chaser Offline
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#39
RE: Scripting fatal errors?

(10-28-2012, 11:23 AM)Rapsis Wrote:
(10-28-2012, 11:07 AM)belikov Wrote:
(10-28-2012, 11:03 AM)Rapsis Wrote: Argh, I still can't get AddPropImpulse to work! It always crashes with an EXCEPTION_ACCESS_VIOLATION!
Maybe you could be more specific
I dunno, everytime I put a AddPropImpulse/Force into the game, it stops working every time. I just removed that script, and it still crashes!
Then it isn't the script. Can you post the BlackBox error?

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-28-2012, 11:32 AM
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Rapsis Offline
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#40
RE: Scripting fatal errors?

Here's the error report:

Amnesia.exe caused an EXEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:00540900

Stack trace:
0023:00540900 Amnesia.exe
0023:005EF0B Amnesia.exe
0023:7C34218F MSVCR71.dll, free()+0062 byte(s)
0023:7787E38C ntdll.dll RtllnitUnicodeString()+0356 byte(s)
0023:7787E0F2 ntdll.dll RtlAllocateHeap()+0172 byte(s)

It only started doing it after I added that script. When I tried it a couple of days ago, it did the same, but I fixed it somehow, I think it was magic.
(This post was last modified: 10-28-2012, 11:36 AM by Rapsis.)
10-28-2012, 11:35 AM
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