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Model Editor Help Weird movement from re-textured brute
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
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#1
Weird movement from re-textured brute

Hello everyone! Big Grin

I was making a sweet re-textured brute for
Spoiler below!
The otherworld, Angel
but it ran in a weird error. The animations work fine, but... he walks... well, he walks backwards.
Yes, his back is in front of me when it attacks. I've cheked the animations, but I think the issue is in the step value. I don't really know what to do, so any help will be appreciated.

It's just like he walks as he wanted to escape from me but he goes to me, I don't know if I explain myself well Confused

Any idea?

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-18-2012, 03:00 PM
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Ongka Offline
Member

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Joined: Nov 2010
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#2
RE: Weird movement from re-textured brute

Try to replace your animations with those: Download

[Image: 18694.png]
10-18-2012, 04:47 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#3
RE: Weird movement from re-textured brute

No, simply go into the .ent, Edit > User Defined Variables and scroll down to "Body_OffsetRot". In the second box, put 180. This will turn the character 180 degrees around on the Y axis.
10-18-2012, 04:49 PM
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The chaser Offline
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Posts: 2,486
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#4
RE: Weird movement from re-textured brute

Well, know it just plays the run animation and goes very glitchy and slow. I could escape walking from him. What do I have to touch?

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-18-2012, 05:25 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#5
RE: Weird movement from re-textured brute

Compare your variables in the User Defined Variables to the Brute's/Grunt's in another window.
10-18-2012, 05:26 PM
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The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#6
RE: Weird movement from re-textured brute

Now it has the same variables but it doesn't make great changes. 0_0
The issue must be in animations. Here's the information of walk and run:

Run:

Speed: 0.2

Event1

Time: 0.2
Type: PlaySound
Value: brute/metal_run

Walk:

Speed: 1

Event1
Time: 0.5
Type: Step
Value: 0.5

Event2:

Time: 0.5
Type: PlaySound
Value: brute/metal_walk

Event3:

Time: 1.5
Type: Step
Value: brute/metal_walk


Any idea?

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-18-2012, 05:37 PM
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