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Texture, Model & Animation Help Hand Object [SOLVED]
ZodiaC Offline
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#1
Hand Object [SOLVED]

So new question!
After finding a solution(Kind of) in model editor I thought maybe I could make a kind of custom lantern...
I opened the folder that contained all the files and i find a file with extention .ho...
I tried to put another object inside the folder and changing it's name to exactly the same as lantern's(Without the .ho file) and run the game.The Game was running without any problems but when lighted up the lantern it crashed.
So to create a hand_object(No hands yet) different process is required???I mean after finishing the 3d object in Model Editor and setting the type to HandObject in User Defined Variables what else is required???

[Image: 2H1Mc.jpg]
(This post was last modified: 10-25-2012, 07:35 PM by ZodiaC.)
10-24-2012, 09:50 PM
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Statyk Offline
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#2
RE: Hand Object

http://www.frictionalgames.com/forum/thread-12391.html

This might help.
(This post was last modified: 10-24-2012, 09:59 PM by Statyk.)
10-24-2012, 09:59 PM
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ZodiaC Offline
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#3
RE: Hand Object

(10-24-2012, 09:59 PM)Statyk Wrote: http://www.frictionalgames.com/forum/thread-12391.html

This might help.
I followed the tutorial but when i light up the lantern i get a black box Error...Any ideas?

[Image: 2H1Mc.jpg]
10-25-2012, 03:32 PM
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WALP Offline
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#4
RE: Hand Object

(10-25-2012, 03:32 PM)belikov Wrote:
(10-24-2012, 09:59 PM)Statyk Wrote: http://www.frictionalgames.com/forum/thread-12391.html

This might help.
I followed the tutorial but when i light up the lantern i get a black box Error...Any ideas?
No one will be able to help if the only information you give is that its not working.
Im not an expert so i cant really tell what the real experts will need to help you but im expecting stuff like:
-scrips
-pictures
-step by step describtion of what you did
-If there was any parts of the work where you had no idea what you were doing or having problems with, in other words things you think might be the cause, but you arent sure how to fix.
-download is also a good thing since the experts can get a look at the problem themselfes, so if its not too much of a spoiler, it will be a great help for people helping you
10-25-2012, 04:43 PM
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Statyk Offline
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#5
RE: Hand Object

Some objects ARE known to unavoidably crash, such as the Penumbra Glowstick. What object are you using as a lantern?
10-25-2012, 05:19 PM
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ZodiaC Offline
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#6
RE: Hand Object

(10-25-2012, 04:43 PM)martinnord Wrote: No one will be able to help if the only information you give is that its not working.
Im not an expert so i cant really tell what the real experts will need to help you but im expecting stuff like:
-scrips
-pictures
-step by step describtion of what you did
-If there was any parts of the work where you had no idea what you were doing or having problems with, in other words things you think might be the cause, but you arent sure how to fix.
-download is also a good thing since the experts can get a look at the problem themselfes, so if its not too much of a spoiler, it will be a great help for people helping you
You're right!Sorry about that but I had some personal problems and i couldn't make a "Full Post"...
Anyway let's start from the beginning:
I created a zippo and i want to make it a hand_object.
So by following the instructions I made the object a Lantern(Item) and saved it in the entities/item folder.
Then I deleted all the bodies and made it a Hand_Object,saved it with a different name into models/hand_objects/lantern(the old lantern is removed except lantern.ho),opened th lantern.ho file and replaced the Model = "hand_lantern.ent" with the appropriate name but when I tried to light up the new lantern i got a black box error.Here is the picture: http://www.mediafire.com/view/?sbn77malvnlc0n4 (I'm not sure how to upload it directly)
So are the informations enough now???
I forgot to mention that i don't care about the hands right now unless their are causing the error.

[Image: 2H1Mc.jpg]
10-25-2012, 05:32 PM
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Statyk Offline
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#7
RE: Hand Object

Did you add the full conversion's "models" folder directory in your full conversion's resources.cfg?
10-25-2012, 05:55 PM
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Kreekakon Offline
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#8
RE: Hand Object

(10-25-2012, 05:32 PM)belikov Wrote: Then I deleted all the bodies and made it a Hand_Object
I think you may want to consider undoing that. I know that certain entities will cause the game to crash if they do not have bodies.

EDIT: Bleagh never mind. Statyk's tut already says that bodies aren't needed for lanterns.

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 10-25-2012, 06:01 PM by Kreekakon.)
10-25-2012, 05:59 PM
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ZodiaC Offline
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#9
RE: Hand Object

(10-25-2012, 05:59 PM)Kreekakon Wrote: I think you may want to consider undoing that. I know that certain entities will cause the game to crash if they do not have bodies.

EDIT: Bleagh never mind. Statyk's tut already says that bodies aren't needed for lanterns.
You actually scared me for a sec. Smile

(10-25-2012, 05:55 PM)Statyk Wrote: Did you add the full conversion's "models" folder directory in your full conversion's resources.cfg?
Well about that...
Instead of creating a full conversion I replaced the old lantern with my creation(yes I made a Back up)...Is there any difference???

[Image: 2H1Mc.jpg]
(This post was last modified: 10-25-2012, 06:15 PM by ZodiaC.)
10-25-2012, 06:08 PM
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Statyk Offline
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#10
RE: Hand Object

(10-25-2012, 06:08 PM)belikov Wrote:
(10-25-2012, 05:55 PM)Statyk Wrote: Did you add the full conversion's "models" folder directory in your full conversion's resources.cfg?
Well about that...
Instead of creating a full conversion I replaced the old lantern with my creation(yes I made a Back up)...Is there any difference???
So, you replaced the ORIGINAL lantern model with your zippo and are trying to load it in a standard custom story? Having all the files might be helpful if you can zip them up and put them here.
10-25-2012, 06:53 PM
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