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Model Editor Help Changing material of plane_black
Damascus Offline
Senior Member

Posts: 646
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Changing material of plane_black

I'm trying to make static entities out of planes, for example an entity for a castle floor, on the Model Editor by doing this:

1) Importing the plane_black .dae into Model Editor.
2) Selecting it and loading a different material into the .dae
3) Creating a body, connecting it, and saving it as an entity.

The .ent file now has this in it:

<Mesh Filename="static_objects/technical/plane_black/plane_black.dae">
<SubMesh Active="true" ID="0" Material="C:/Program Files (x86)/Steam/steamapps/common/amnesia the dark descent/static_objects/castlebase/castlebase_floor.mat" Name="Plane" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" />

However, when it loads into Level Editor, it still appears as a black plane. I have no map cache's, and I've reloaded it several times. It appears as a castle floor when I load it in the Model Editor, but not in Level Editor.

12-09-2012, 05:34 PM
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The chaser Offline
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Posts: 2,486
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RE: Changing material of plane_black

I think we're talking about re-texturing it. Just:

-Go to the .dae of plane_black
-Find <Library_images> or something similar
-Change the texture directories to yours
-Import the new .dae (remain to make another folder with the re-textured thing) and make the .ent

[Image: k6vbdhu]

Aculy iz dolan.
12-09-2012, 05:52 PM
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Statyk Offline
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Posts: 4,390
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Joined: Sep 2011
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RE: Changing material of plane_black


this should help out as well as clear up some confusion.
12-09-2012, 05:56 PM
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