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Some entities for your woods
The chaser Offline
Posting Freak

Posts: 2,486
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Joined: Jun 2012
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#1
Some entities for your woods

Tired of putting block boxes that fit your pines? Tired of having to disable collision in a lot of stupid trees that you put in your map? I HAVE THE SOLUTION!

It's really simple: This tree isn't a new model, is a new entity. It comes with several bodies all around it, so you won't have to worry about the collision bugs trees may cause.

UPDATED!

I have realised that pines aren't the only thing that needs collision disabled, so I'm going to upload more outdoor ENTITIES so you can make outdoors map faster Smile

Download link:

http://www.mediafire.com/?477bdmzjnp7jgpn


How-to install:

Extract folder in redist<entities<whateverfolder
Now it's ready to use it when you want it!
When going to release your CS with this tree, put it in YOURSTORY<entities<yourfolder

ENJOY!


FG made the models, I just made them less buggy.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
(This post was last modified: 07-12-2013, 04:16 PM by The chaser.)
02-01-2013, 04:29 PM
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No Author Offline
Posting Freak

Posts: 962
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#2
RE: An entity for your woods

Is this free to use ?

EDIT : You should put some pictures. So everyone can see the models.

[Image: the-cabin-in-the-woods-masked-people.jpg]
(This post was last modified: 02-02-2013, 06:41 AM by No Author.)
02-02-2013, 06:40 AM
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NaxEla Offline
Senior Member

Posts: 415
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Joined: Dec 2012
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#3
RE: An entity for your woods

(02-02-2013, 06:40 AM)No Author Wrote: Is this free to use ?

EDIT : You should put some pictures. So everyone can see the models.

The tree isn't a new model, so he doesn't really need a screenshot. The trees in amnesia are very buggy when the player and other objects collide with them. The chaser basically used the static object tree model to make an entity, and using the model editor, he added bodies to it (just like how you would put a block box around them in the level editor) so that when things collide with the tree, they don't spaz out.

I'll probably start using this tree because it will be a lot faster than putting block boxes around every tree Tongue

In Ruins [WIP]
(This post was last modified: 02-02-2013, 09:46 AM by NaxEla.)
02-02-2013, 09:45 AM
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No Author Offline
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Posts: 962
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#4
RE: An entity for your woods

(02-02-2013, 09:45 AM)NaxEla Wrote: The trees in amnesia are very buggy when the player and other objects collide with them. The chaser basically used the static object tree model to make an entity, and using the model editor, he added bodies to it (just like how you would put a block box around them in the level editor) so that when things collide with the tree, they don't spaz out.

I'll probably start using this tree because it will be a lot faster than putting block boxes around every tree Tongue

Understood.

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-02-2013, 01:49 PM
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plutomaniac Offline
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#5
RE: An entity for your woods

Be careful with the credits here. This is a FG model, not a custom one. Example:

Model: Frictional Games
Entity: The chaser

I know FG would not mind, but it is the right thing to do.
(This post was last modified: 02-02-2013, 04:42 PM by plutomaniac.)
02-02-2013, 04:41 PM
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The chaser Offline
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Posts: 2,486
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#6
RE: An entity for your woods

Guys, thanks for the possitive feedback! I'm going to upload an even more improved entity, just in case. I reminded something that I forgot to do when I uploaded it.

I just tested it with one tree, I should check now if it works with a lot of them (sorry for this human error).

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
02-02-2013, 09:46 PM
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The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#7
RE: An entity for your woods

Okay, entity updated:

I've tested it with lots of trees and stuff and works perfectly for me. Please tell me if you have issues with the entity.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
02-02-2013, 11:16 PM
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