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Multiple Issues Help Arched Castle Door and End Credits
PutraenusAlivius Offline
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#1
Arched Castle Door and End Credits

Hello. I have 5 chairs and a table.
I put them in an order, looks like a table for eating. All i haven't got is the plates. That is Issue #1. Due to me having a hard time, i made the table and chair together as a compound, duplicate it throughout the room and made them individual again(making them NOT a compound). Thing is, the chair are flying. It almost kill mine and No Author's computer. That is Issue #2. Wanna give a hand?
EDIT: Also, how do i make a script that whenever i enter a level, a music plays and it also loops?
PROBLEM ABOVE IS SOLVED. CHECK THE BOTTOM FOR THE NEW ONE.

I have a castle_arched_door (the one in the Entrance Hall). And i want to display a message when i interact with it. But, it doesn't let me to interact with it. Also, how do i make the credits roll? Any solutions?

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 02-10-2013, 05:30 AM by PutraenusAlivius.)
02-09-2013, 11:55 AM
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MulleDK19 Offline
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#2
RE: Chairs.

Are you sure the chairs are not going through the table and/or ground? That would send them flying once the physics engine kicks in.

[Image: 16455.png]
02-09-2013, 11:56 AM
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PutraenusAlivius Offline
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#3
RE: Chairs

(02-09-2013, 11:56 AM)MulleDK19 Wrote: Are you sure the chairs are not going through the table and/or ground? That would send them flying once the physics engine kicks in.

THEY ARE NOT CLIPPING! Although when i remove the chairs, they were double pairs. Once when i was removing one, i have to press the delete button 5 times.

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 02-09-2013, 11:58 AM by PutraenusAlivius.)
02-09-2013, 11:57 AM
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The chaser Offline
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#4
RE: Chairs.

What chairs are you using?

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
02-09-2013, 11:59 AM
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MulleDK19 Offline
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#5
RE: Chairs

(02-09-2013, 11:57 AM)JustAnotherPlayer Wrote:
(02-09-2013, 11:56 AM)MulleDK19 Wrote: Are you sure the chairs are not going through the table and/or ground? That would send them flying once the physics engine kicks in.

THEY ARE NOT CLIPPING! Although when i remove the chairs, they were double pairs. Once when i was removing one, i have to press the delete button 5 times.

Okay, so you must have duplicated them a few times on top of each other.

[Image: 16455.png]
(This post was last modified: 02-09-2013, 12:03 PM by MulleDK19.)
02-09-2013, 12:02 PM
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PutraenusAlivius Offline
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#6
RE: Chairs.

(02-09-2013, 11:59 AM)The chaser Wrote: What chairs are you using?
Regular Mansion chairs (the one that have the grey pad, not the red one.)
And for the last time the chaser, My mind is not Dolan.

(02-09-2013, 12:02 PM)MulleDK19 Wrote:
(02-09-2013, 11:57 AM)JustAnotherPlayer Wrote:
(02-09-2013, 11:56 AM)MulleDK19 Wrote: Are you sure the chairs are not going through the table and/or ground? That would send them flying once the physics engine kicks in.

THEY ARE NOT CLIPPING! Although when i remove the chairs, they were double pairs. Once when i was removing one, i have to press the delete button 5 times.

Okay, so you must have duplicated them a few times on top of each other.
Is that the cause?

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 02-09-2013, 12:04 PM by PutraenusAlivius.)
02-09-2013, 12:04 PM
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No Author Offline
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#7
RE: Chairs.

It almost killed my laptop. To make the chairs uncompound again is you select them and ctrl+b again.
To play the music, you must script it using the "PlayMusic" script.

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-09-2013, 12:17 PM
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MulleDK19 Offline
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#8
RE: Chairs.

(02-09-2013, 12:04 PM)JustAnotherPlayer Wrote:
(02-09-2013, 11:59 AM)The chaser Wrote: What chairs are you using?
Regular Mansion chairs (the one that have the grey pad, not the red one.)
And for the last time the chaser, My mind is not Dolan.

(02-09-2013, 12:02 PM)MulleDK19 Wrote:
(02-09-2013, 11:57 AM)JustAnotherPlayer Wrote:
(02-09-2013, 11:56 AM)MulleDK19 Wrote: Are you sure the chairs are not going through the table and/or ground? That would send them flying once the physics engine kicks in.

THEY ARE NOT CLIPPING! Although when i remove the chairs, they were double pairs. Once when i was removing one, i have to press the delete button 5 times.

Okay, so you must have duplicated them a few times on top of each other.
Is that the cause?

If you have multiple objects inside each other, the physics engine is going to blow up.

[Image: 16455.png]
02-09-2013, 12:18 PM
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PutraenusAlivius Offline
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#9
RE: Chairs.

(02-09-2013, 12:17 PM)No Author Wrote: It almost killed my laptop. To make the chairs uncompound again is you select them and ctrl+b again.
To play the music, you must script it using the "PlayMusic" script.

I ALREADY MADE THEM NOT A COMPOUND!
is the script liek this?

PHP Code: (Select All)
void OnEnter()
{
AddEntityCollideCallback("Player""Music_Area1""MusicPlay"true1);
}

void MusicPlay(stringin asParentstringin asChildint alState)
{
PlayMusic("Player", 09_amb_safe.snt"Music_Area1"0.0false);

If it's right, than good. I just don't know how to make it to loop.
Wrote this from scratch.

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 02-09-2013, 12:24 PM by PutraenusAlivius.)
02-09-2013, 12:23 PM
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MulleDK19 Offline
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#10
RE: Chairs.

(02-09-2013, 12:23 PM)JustAnotherPlayer Wrote:
PHP Code: (Select All)
void MusicPlay(stringin asParentstringin asChildint alState)
{
PlayMusic("Player", 09_amb_safe.snt"Music_Area1"0.0false);

If it's right, than good. I just don't know how to make it to loop.

Not at all good.
"Player" makes no sense in that context. 09_amb_safe.snt should be surrounded by quotes ("). And it should be the first parameter. Second parameter is whether to loop. You're missing the priority parameter.

You're looking for
PHP Code: (Select All)
PlayMusic("09_amb_safe.snt"true1.0f0.0f0false); 

[Image: 16455.png]
(This post was last modified: 02-09-2013, 12:26 PM by MulleDK19.)
02-09-2013, 12:26 PM
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