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Leveldoor 'Locked' Key not working!
VeNoMzTeamHysterical Offline
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#1
Leveldoor 'Locked' Key not working!

So i just made key to open a door. its a level door the key is gone when i use it but it is not opening.

AddUseItemCallback("", "cryptkey", "cryptdoor", "UsedKeyOnDoor", true);

void UsedKeyOnDoor(string &in asItem, string &in asEntity)

{

SetSwingDoorLocked("cryptdoor", false, true);

PlaySoundAtEntity("", "unlock_door", "cryptdoor", 0, false);

RemoveItem("cryptkey");

}

keyname=cryptkey
doorname=cryptdoor

http://www.frictionalgames.com/forum/thread-21719.html
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(This post was last modified: 02-15-2013, 04:11 PM by VeNoMzTeamHysterical.)
02-15-2013, 02:53 PM
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No Author Offline
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#2
RE: Leveldoor 'Locked' Key not working!

You can't use SetSwingDoorLocked script for level doors.
Use SetLevelDoorLocked(string& asName, bool abLocked);

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02-15-2013, 03:01 PM
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VeNoMzTeamHysterical Offline
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#3
RE: Leveldoor 'Locked' Key not working!

(02-15-2013, 03:01 PM)No Author Wrote: You can't use SetSwingDoorLocked script for level doors.
Use SetLevelDoorLocked(string& asName, bool abLocked);

Thanks alot i didnt know Smile

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02-15-2013, 03:37 PM
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#4
RE: Leveldoor 'Locked' Key not working!

Your welcomeSmile

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02-15-2013, 03:45 PM
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VeNoMzTeamHysterical Offline
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#5
RE: Leveldoor 'Locked' Key not working!

(02-15-2013, 03:45 PM)No Author Wrote: Your welcomeSmile

So its gonna be

void UsedKeyOnDoor(string& asName, bool abLocked);

{

SetLevelDoorLocked("cryptdoor", false, true);

SetLevelDoorLockedSound("cryptdoor", "unlock_door");

RemoveItem("cryptkey");

}

if im right?

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02-15-2013, 03:47 PM
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FlawlessHappiness Offline
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#6
RE: Leveldoor 'Locked' Key not working!

no.
SetLevelDoorLocked("cryptdoor", false);

There is no effect, because it's no swingdoor.


also:
SetLevelDoorLockedSound("cryptdoor", "unlock_door");

I guess what you want is just to play the sound?


Just use:
PlaySoundAtEntity("", "unlock_door", "cryptdoor", 0, false);

Trying is the first step to success.
(This post was last modified: 02-15-2013, 03:49 PM by FlawlessHappiness.)
02-15-2013, 03:49 PM
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VeNoMzTeamHysterical Offline
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#7
RE: Leveldoor 'Locked' Key not working!

(02-15-2013, 03:49 PM)BeeKayK Wrote: no.
SetLevelDoorLocked("cryptdoor", false);

There is no effect, because it's no swingdoor.


also:
SetLevelDoorLockedSound("cryptdoor", "unlock_door");

I guess what you want is just to play the sound?


Just use:
PlaySoundAtEntity("", "unlock_door", "cryptdoor", 0, false);

You are a beast sir Big Grin

Why don't you make tutorials you will be a popular amnesia tutorial channel ;p

(02-15-2013, 03:49 PM)BeeKayK Wrote: no.
SetLevelDoorLocked("cryptdoor", false);

There is no effect, because it's no swingdoor.


also:
SetLevelDoorLockedSound("cryptdoor", "unlock_door");

I guess what you want is just to play the sound?


Just use:
PlaySoundAtEntity("", "unlock_door", "cryptdoor", 0, false);

Lol it does not work... i cant use the key on the level door...
It is maybe because you get a key in the map before?
Or does that not matter?

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(This post was last modified: 02-15-2013, 04:00 PM by VeNoMzTeamHysterical.)
02-15-2013, 03:51 PM
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FlawlessHappiness Offline
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#8
RE: Leveldoor 'Locked' Key not working!

Nope. Doesn't matter.

This is how the script should look (Remember you cannot have 2 void OnStart):

void OnStart()
{
AddUseItemCallback("", "cryptkey", "cryptdoor", "UsedKeyOnDoor", true);

}


void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
PlaySoundAtEntity("", "unlock_door", "cryptdoor", 0, false);

SetLevelDoorLocked("cryptdoor", false);

RemoveItem(asItem);
}


Remember to check that all names are correct with capitals!
It's important!


If it doesn't work, show us the error, and your full script.

Trying is the first step to success.
02-15-2013, 04:05 PM
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VeNoMzTeamHysterical Offline
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#9
RE: Leveldoor 'Locked' Key not working!

(02-15-2013, 04:05 PM)BeeKayK Wrote: Nope. Doesn't matter.

This is how the script should look (Remember you cannot have 2 void OnStart):

void OnStart()
{
AddUseItemCallback("", "cryptkey", "cryptdoor", "UsedKeyOnDoor", true);

}


void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
PlaySoundAtEntity("", "unlock_door", "cryptdoor", 0, false);

SetLevelDoorLocked("cryptdoor", false);

RemoveItem(asItem);
}


Remember to check that all names are correct with capitals!
It's important!


If it doesn't work, show us the error, and your full script.

OMG it works now you got + rep'd sir Big Grin

http://www.frictionalgames.com/forum/thread-21719.html
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02-15-2013, 04:10 PM
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