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Script Help How to make music fade out and new music fade in?
serbusfish Offline
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#1
How to make music fade out and new music fade in?

I have a set up where when an enemy appears alternative music will start playing (rather than the default enemy music), however when the enemy leaves I want the music to return to the normal level music so I use stopmusic and playmusic commands, but the stopmusic is instant which I would prefer to be a fade, is there any way to do this as the music suddenly stopping is quite jarring?

(This post was last modified: 04-01-2013, 03:21 AM by serbusfish.)
04-01-2013, 02:11 AM
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PutraenusAlivius Offline
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#2
RE: How to make music fade out and new music fade in?

Sorry, but there is no script that mentions how to fade out a sound. But you can fade in a sound, though.

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-01-2013, 06:09 AM
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Statyk Offline
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#3
RE: How to make music fade out and new music fade in?

(04-01-2013, 06:09 AM)JustAnotherPlayer Wrote: Sorry, but there is no script that mentions how to fade out a sound. But you can fade in a sound, though.

Wrong, as well, it's music he's asking for, not a sound.
void StopMusic(float afFadeTime, int alPrio);

Stops music.

afFadeTime - time in seconds until music stops
alPrio - the priority of the music that should stop

Simply increase the FadeTime.
(This post was last modified: 04-01-2013, 06:30 AM by Statyk.)
04-01-2013, 06:29 AM
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