Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Particle System Advice?
thetastyfish Offline
Junior Member

Posts: 18
Threads: 6
Joined: Feb 2013
Reputation: 0
#1
Particle System Advice?

Hello everybody! I am about to start adding particle systems to my levels to give them that much needed creepy atmosphere. Before I get too far along though, I'd love some pointers. What should I avoid, and what should I strive for? Like, how would I make a basement look like a basement without just filling it with clouds of dust, and at the same time avoiding being too scarce? How will I know when I've reached that perfect amount of particle system? Thanks so much!
04-08-2013, 12:27 AM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#2
RE: Particle System Advice?

Generally:
Set out to make them barely visible. The visibility should be at a level where you'll see them "sub-consiously" or pick them up if looking for detail. If you make them "blam-in-your-face" it will often tend to look worse. Do this through adjusting RGBA values.

Once you've achieved this, go about changeing some of the sizes and heights (Y-axis position of the clouds) until you've gotten some variation into it. Then add some slight color variations to some of them - very slight; it should be barely visible.

Edit: Start looking at the original maps - they'll tell alot about particles, billboards etc.

[Image: mZiYnxe.png]


(This post was last modified: 04-08-2013, 01:33 AM by Acies.)
04-08-2013, 01:32 AM
Find




Users browsing this thread: 1 Guest(s)