Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 12 Vote(s) - 4.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bitterwood Peak (RELEASE)
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
RE: Bitterwood Peak (RELEASE)

(06-29-2013, 02:25 PM)m0shiman Wrote:
(05-16-2013, 03:01 AM)JustAnotherPlayer Wrote: Damn it, I'm stuck at the Piano puzzle. Please help me. I don't know what keys are to press.

i happen to be a piano player so rub your ass on the keys works every time

I ALREADY FINISHED IT

"Veni, vidi, vici."
"I came, I saw, I conquered."
06-29-2013, 02:56 PM
Find
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
RE: Bitterwood Peak (RELEASE)

Just finished your new work, Streetboat. And I have to say that while Deterioration had some details which I didn't like, now with Bitterwood Peak there's totally nothing to complain on, everything's as perfect as could be. Total win. Applause. Of course everything could be made better than better, polishing is infinite process for sure. But in general everything's on it's place, everything works on immersion and effect of presence. And I didn't just playthrough, I lived through Bitterwood Peak. I have survived! I'm as filled with emotions as only a few of games (yup, games, not just mods) filled me. Thank you very much for your efforts, for your time! Your story moved me emotionally and that's the rarest priceless thing, which could happen while playing a game. Thanks!
07-01-2013, 02:23 AM
Website Find
Streetboat Offline
Posting Freak

Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation: 56
RE: Bitterwood Peak (RELEASE)

Goodness! I wasn't expecting to see this thread come back to life; thank you for your kind words! Goodness knows that helps a lot to hear stuff like that. Thanks for your help in the early days of the mod! Smile

[Image: signature-2.png]
07-02-2013, 02:43 AM
Find
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
RE: Bitterwood Peak (RELEASE)

That strange moment when you while replaying discover that the crappy modern lamp you made, ended up in top notch amnesia mod Bitterwood Peak, And you dont know whether to feel proud or ashamed of it. [Image: wmVEVHh.jpg]
11-16-2013, 02:01 PM
Find
Phil2244 Offline
Junior Member

Posts: 4
Threads: 0
Joined: Dec 2013
Reputation: 0
RE: Bitterwood Peak (RELEASE)

I loved it, got a bit confused with the story near the end (with dates and times and people ) but the fact that there was no in your face jump scares really improved the experience, the house was amazing, I imagine it'd by a good place if it weren't for all the *SPOILER* wolves *SPOILER*.
Very good job and one of the first custom stories I've ever completed Shy
(This post was last modified: 12-29-2013, 05:29 PM by Phil2244.)
12-29-2013, 05:22 PM
Find
jammer64 Offline
Junior Member

Posts: 12
Threads: 2
Joined: Sep 2007
Reputation: 0
RE: Bitterwood Peak (RELEASE)

I guess it's going to be great mod judging by the beginning but I have one serious problem. I don't know whether build is invalid or what but there are some problems with geometry - missing walls, wrong assets assigned in certain places. And overall performance is average. What should I do?
11-24-2014, 12:30 AM
Find
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
RE: Bitterwood Peak (RELEASE)

(11-24-2014, 12:30 AM)jammer Wrote: I guess it's going to be great mod judging by the beginning but I have one serious problem. I don't know whether build is invalid or what but there are some problems with geometry - missing walls, wrong assets assigned in certain places. And overall performance is average. What should I do?

1) Do you have the proper assets required (Ex. Justine)?

2) Can you provide us your HPL.log?

"Veni, vidi, vici."
"I came, I saw, I conquered."
11-25-2014, 02:07 PM
Find
jammer64 Offline
Junior Member

Posts: 12
Threads: 2
Joined: Sep 2007
Reputation: 0
RE: Bitterwood Peak (RELEASE)

Well, I didn't download anything additional to the things within latest mod package - readme file stated nothing about external assets Smile
11-26-2014, 06:03 AM
Find
jammer64 Offline
Junior Member

Posts: 12
Threads: 2
Joined: Sep 2007
Reputation: 0
RE: Bitterwood Peak (RELEASE)

Ah, it's official. Got 1.2 now and everything works Smile

I really dig the atmosphere and mansion's layout. The only minor gripe is lack of dynamic music - this mellow piano theme doesn't do the justice to
Spoiler below!
wolves chasing around you
Big Grin

I have a problem and don't know whether it's a bug or not:

Spoiler below!
I got to the upper room with locked chest via broken railing. There was a key in door but I collected it, nothing appeared in my inventory. Then wolf destroyed the door, I've fallen and night came. Still no key in my pockets.
(This post was last modified: 11-28-2014, 02:59 AM by jammer64.)
11-27-2014, 11:49 PM
Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
RE: Bitterwood Peak (RELEASE)

Please refrain from double posting.
11-30-2014, 07:50 AM
Find




Users browsing this thread: 2 Guest(s)