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Something is wrong..
SC.NoobMaker Offline
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#1
Something is wrong..

Game crashed.. deleted the .map_cache.. still happens.


Attached Files
.png   something is very very wrong.png (Size: 449.21 KB / Downloads: 112)
05-16-2013, 08:00 AM
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PutraenusAlivius Offline
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#2
RE: Something is wrong..

Script please.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-16-2013, 08:09 AM
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Romulator Offline
Not Tech Support ;-)

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#3
RE: Something is wrong..

Also, the hpl.log file may help as well.
It is located in the Amnesia Folder in the Documents folder :3

Discord: Romulator#0001
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05-16-2013, 08:44 AM
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SC.NoobMaker Offline
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#4
RE: Something is wrong..

(05-16-2013, 08:09 AM)JustAnotherPlayer Wrote: Script please.
Its not about the script, because there is only OnStart, OnEnter, OnLeave with AddDebugMessages.
(05-16-2013, 08:44 AM)ROMul8r Wrote: Also, the hpl.log file may help as well.
It is located in the Amnesia Folder in the Documents folder :3
Version 1.20 - s0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Test Mod Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: Radeon X1650 Series    
  Version: 2.1.8545 Release
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 4
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.20
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers / HP (IDT High Definition Audio CODEC)(OpenAL default)
  Trying to open device 'Generic Software on Speakers / HP (IDT High Definition Audio CODEC)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Could not find language file entry 'WelcomeMessage01'
WARNING: Could not find language file entry 'WelcomeMessage02'
WARNING: Could not find language file entry 'WelcomeMessage03'
WARNING: Could not find language file entry 'WelcomeMessage04'
WARNING: Could not find language file entry 'WelcomeMessage05'
WARNING: Could not find language file entry 'WelcomeMessage06'
Setting profile: 'dev_user' Path: 'C:\Users\User\Documents/Amnesia/TestMod/dev_user/'
ERROR: Couldn't create script 'test_mod/maps/global.hps'
ERROR: Global script 'test_mod/maps/global.hps' could not be created!
-------- Loading map '00_prologue.map' ---------
    MeshEntity Loading: 1119 ms
    Primitive Loading: 10 ms
    Decal Loading: 0 ms
    Object Combining: 0 ms
    Compilation: 5 ms
    Combining: 1164 ms
     Sorting: 285 ms
     Meshes: 38 ms
     Bodies: 841 ms
  Static Objects: 2305 ms
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter_sink/counter_sink4.dds' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter_sink/counter_sink4_nrm.jpg' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter_sink/counter_sink3.dds' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter_sink/counter_sink3_nrm.jpg' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter_convex/counter_convex.dds' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter_convex/counter_convex_nrm.jpg' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter/counter.dds' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter/counter_nrm.jpg' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter/counter2.dds' does not have a pow2 size!
WARNING: Texture 'D:/Games/Amnesia - The Dark Descent/redist/entities/counter/counter2_nrm.jpg' does not have a pow2 size!
  Entities: 33988 ms
  Compilation: 48 ms
Saving cache file for 'D:/Games/Amnesia - The Dark Descent/redist/test_mod/maps/00_prologue.map'
  Total: 36433 ms
  Meshes created: 59
  Bodies created: 6
-------- Loading complete ---------
ERROR: Couldn't load mesh 'models/player/hands/hands.dae'
That's my hpl.log and I see many, many mistakes I just can't figure out. Dang.
EDIT: So do I have to delete it? Or not to?
(This post was last modified: 11-13-2018, 10:38 AM by SC.NoobMaker.)
05-16-2013, 11:07 AM
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PutraenusAlivius Offline
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#5
RE: Something is wrong..

Give us your global.hps file and the .lang file too.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-16-2013, 11:22 AM
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Romulator Offline
Not Tech Support ;-)

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#6
RE: Something is wrong..

Have you deleted some stuff recently?
But yes, give us the .lang file as well.

Assuming you are playing the normal game:
It should be located in \redist\config\lang_main\english.lang\
The global.hps should be in your maps folder. Smile

Discord: Romulator#0001
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05-16-2013, 11:39 AM
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SC.NoobMaker Offline
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#7
RE: Something is wrong..

(05-16-2013, 11:22 AM)JustAnotherPlayer Wrote: Give us your global.hps file and the .lang file too.
(05-16-2013, 11:39 AM)ROMul8r Wrote: Have you deleted some stuff recently?
But yes, give us the .lang file as well.

Assuming you are playing the normal game:
It should be located in \redist\config\lang_main\english.lang\
The global.hps should be in your maps folder. Smile

How I can even say this thing... I don't have any global.hps file in my maps folder, I'm still at the beginning of making a map. The .lang file is from Justine. It's just an experimental Isolated Mod.
05-16-2013, 11:46 AM
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Adrianis Offline
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#8
RE: Something is wrong..

ERROR: Couldn't load mesh 'models/player/hands/hands.dae'

Looks like that's the most likely candidate for causing the issue.
If you have your own directory for a hand model, try copying the ones from the default Amnesia folders over, then try again.
If it's still crashing, post up the log again so we can see if the errors listed have changed.

EDIT: also might be useful to know - you can pretty much always ignore the 'WARNING' messages as they are only warning about some minor mistakes, you'll always have a bunch of those in your log, mostly they are nothing to worry about. The ERROR line that refers to the global.hps won't be the cause, as the log carries on after that, if the log continues it implies that the program is continuing to run. When the game crashes, it's unlikely that much will be logged afterwards as the program can't continue to log (because its not running...)

(This post was last modified: 05-16-2013, 02:47 PM by Adrianis.)
05-16-2013, 02:43 PM
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