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Poll: Should i do jumpscares??
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OriginalUsername Offline
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Posts: 896
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#11
RE: The broken hell:Prologue

Oh wow. Those rooms are... empty. You should make them smaller and add a lot more details. Also, no windows?
05-23-2013, 04:24 PM
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tezpull666 Away
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Posts: 286
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#12
RE: The broken hell:Prologue

(05-23-2013, 04:17 PM)JustAnotherPlayer Wrote: Room is too bright, No light sources found, a bit big, too many tiles.
What is tiles??

(05-23-2013, 04:24 PM)Smoke Wrote: Oh wow. Those rooms are... empty. You should make them smaller and add a lot more details. Also, no windows?

Yeah you are right

(05-23-2013, 04:28 PM)Robosprog Wrote: When did you start to learn the HPL2 engine?

2 days ago i think
(This post was last modified: 05-23-2013, 05:06 PM by tezpull666.)
05-23-2013, 05:05 PM
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Tomato Cat Offline
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#13
RE: The broken hell:Prologue

Is your protagonist an aerospace engineer? Because that looks like an aircraft hangar. You should make it smaller and add some details.
(This post was last modified: 05-23-2013, 05:36 PM by Tomato Cat.)
05-23-2013, 05:35 PM
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tezpull666 Away
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#14
RE: The broken hell:Prologue

(05-23-2013, 05:35 PM)Tomato Cat Wrote: Is your protagonist an aerospace engineer? Because that looks like an aircraft hangar. You should make it smaller and add some details.

Why??
05-23-2013, 05:42 PM
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Tomato Cat Offline
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#15
RE: The broken hell:Prologue

(05-23-2013, 05:42 PM)Mike1265 Wrote:
(05-23-2013, 05:35 PM)Tomato Cat Wrote: Is your protagonist an aerospace engineer? Because that looks like an aircraft hangar. You should make it smaller and add some details.

Why??

Because it's giant and mostly empty?
05-23-2013, 05:46 PM
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tezpull666 Away
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#16
RE: The broken hell:Prologue

(05-23-2013, 05:46 PM)Tomato Cat Wrote:
(05-23-2013, 05:42 PM)Mike1265 Wrote:
(05-23-2013, 05:35 PM)Tomato Cat Wrote: Is your protagonist an aerospace engineer? Because that looks like an aircraft hangar. You should make it smaller and add some details.

Why??

Because it's giant and mostly empty?
Fine i will create it small
05-23-2013, 05:49 PM
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Tomato Cat Offline
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#17
RE: The broken hell:Prologue

Add some more detail, too. Make it look like a bedroom rather than a cavern. =p
05-23-2013, 05:57 PM
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tezpull666 Away
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#18
RE: The broken hell:Prologue

(05-23-2013, 06:02 PM)Robosprog Wrote:
(05-23-2013, 05:05 PM)Mike1265 Wrote:
(05-23-2013, 04:28 PM)Robosprog Wrote: When did you start to learn the HPL2 engine?

2 days ago i think

You shouldnt be starting a custom story to release then. Practice with the tools for a few months, get used to them and then start work, I'd say. It will benefit your skills greatly, and will have you produce a better quality mod than you can currently create. Remember, your portfolio or modding career is only as good as your worst piece of work.
Ok
05-23-2013, 06:14 PM
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Flaykes Offline
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Posts: 370
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#19
RE: The broken hell:Prologue

(05-19-2013, 10:34 PM)Mike1265 Wrote: Features:
-Penumbra/Amnesia monsters
-Scary atmosphere
-Hard and easy puzzles
-Sometimes there are 2 monsters
-Musics from penumbra and others! There will be no custom music!
-Only 1 ending!


PLOT:1988 a 26-year old man named philip(NOT FROM PENUMBRA!) hearded about a haunted big mansion/castle-like named:axuamma. Axuamma(It was build at 1878) was haunted and cursed by the 20-year old man that tortured,abused and punish people. The man was killed at 1966 because he was weak enough to be killed. Philip hears many stories about it and decided to come to axuamma but gets knocked out by a unknown creature and wakes up in a strange room. His only way to escape is to solve everything. But it can only be solved until the end...

I need:
Developers
and beta testers!

Can you also please tell me your age and gender?? I just wanna know that


[Image: FIDj3G2.png]
More better??

I could help you out with the mapping if you like? I'd fancy working with the good ol amnesia assets again.

- Never realized how toxic I used to be, sorry. -
05-23-2013, 06:15 PM
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Bridge Offline
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#20
RE: The broken hell:Prologue

(05-23-2013, 06:02 PM)Robosprog Wrote:
(05-23-2013, 05:05 PM)Mike1265 Wrote:
(05-23-2013, 04:28 PM)Robosprog Wrote: When did you start to learn the HPL2 engine?

2 days ago i think

You shouldnt be starting a custom story to release then. Practice with the tools for a few months, get used to them and then start work, I'd say. It will benefit your skills greatly, and will have you produce a better quality mod than you can currently create. Remember, your portfolio or modding career is only as good as your worst piece of work.

Simply not true. You shouldn't add worthless mods to your portfolio just to fill it up or show that you are prolific sure, but your entire career isn't going to be permanently nullified just because you "release" a few low-quality mods.
05-23-2013, 06:17 PM
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