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Moveable Painting
thestormcrow Offline
Junior Member

Posts: 12
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Joined: Apr 2013
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#1
Moveable Painting

Hey there, so, I'm trying to use a painting to cover the secret wallspace (hiding a key in there).

Most of the paintings however aren't moveable.

I saw in another thread that you need to use the painting with the .dyn file extension, however there's only one of those and it looks pretty crappy in game (because of the painting dimensions and the position of the wallspace, it's like, halfway down the wall... you wouldn't put a painting at that height - http://prntscr.com/1eeebi )... I'm also pretty sure they use a portrait of Alexander in the game to cover a wallspace but I can't find one with the .dyn extension.

Any way of editing one of the paintings to be moveable?

ALSO - how do you change the ItemName/ItemDesc for the key contained in the key jar? I tried modifying the categories but it still comes up as machine room.
(This post was last modified: 07-09-2013, 02:00 PM by thestormcrow.)
07-09-2013, 01:35 PM
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Zatchie Offline
Junior Member

Posts: 26
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Joined: Jul 2013
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#2
RE: Moveable Painting

I've done this thing with no problem in my first CS. It's just to put the painting like on that screenshot. Alexander wasn't used in this sort of thing in the real Amensia story. Keep in mind that the player is 2 metres (half of a wall) so that's a natural height of a painting in my eyes.

Founder of Frunken Productions. Map designer and 3D and texture artist
http://frunkenproductions.com/
http://youtube.com/frunkenproductions
07-09-2013, 03:24 PM
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thestormcrow Offline
Junior Member

Posts: 12
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Joined: Apr 2013
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#3
RE: Moveable Painting

Ah yeah it looked a bit better when I playtested it :p hehe thanks anyways
07-09-2013, 10:05 PM
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vengey Offline
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Joined: Feb 2013
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#4
RE: Moveable Painting

The best way to go about this is to do this:

-Make a copy of the folder with the painting you desire to edit
-Open up the ModelEditor
-Open the .ent file of said painting you just copied
-Change the "User Defined Variables" from Static_Prop to Object and make it a "Grab" object
-This will make the object grabbable, BUT sometimes another step is necessary.
-Click ALL and I do mean ALL green boxes around the object, these are the physics boxes assigned to the prop
-Check to make sure ALL of the boxes have some sort of mass and variables assigned under the "Body" tab on each of the green objects
-Once you have done these steps, save the entity, AND MAKE SURE IT IS SAVED UNDER A DIFFERENT NAME, like painting01_move.ent or something like that.
-Open up level editor and boom it should be movable now.

07-13-2013, 02:41 AM
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