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magic with hpl2 engine
GrAVit Offline
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#21
RE: magic with hpl2 engine

Haha wow, you're probably the most talented person I've ever seen. Fantastic job! Really made my jaw drop!

08-18-2013, 01:30 AM
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anton Offline
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Posts: 7
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Joined: Dec 2006
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#22
RE: magic with hpl2 engine

hopefully I can upload thoose maps (with a bit of gameplay so u can revert engineer it)
Currently playing around with outdoor settings to see how close I can get this to cryeninge.. Some WIPs Smile
The big challege is to work with shadows, but I think projected images and some well planned spotlights will do the trick

Must say overall the engine is good enough to make basically any good PS3 game. The setting is about on the same level as the naught dog one used in Uncharted and Last of us..although some tweaks have to be made manually..like creating the halos and lensflares for goodrays of a sun...but its basically all there.


Attached Files
.jpg   LevelEditor 2013-08-21 09-33-40-39.jpg (Size: 256.26 KB / Downloads: 76)
.jpg   Amnesia 2013-07-17 06-56-58-84.jpg (Size: 169.27 KB / Downloads: 76)
.jpg   LevelEditor 2013-08-21 09-35-29-06.jpg (Size: 114.06 KB / Downloads: 69)
(This post was last modified: 08-21-2013, 02:48 PM by anton.)
08-21-2013, 02:41 PM
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FlawlessHappiness Offline
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#23
RE: magic with hpl2 engine

Please for the love of god, (No blasphemy intended), upload these maps! You could teach us a lot, and that's why I'm here. To be taught how to make maps! I love it so far, and I'd like to learn even more, by looking at your maps.
Do you create most of the models yourself, or are they default?

EDIT: Ok they are not default, but do you make them yourself?

Trying is the first step to success.
(This post was last modified: 08-21-2013, 02:48 PM by FlawlessHappiness.)
08-21-2013, 02:47 PM
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PutraenusAlivius Offline
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Posts: 4,713
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#24
RE: magic with hpl2 engine

Holy shit, your maps are incredible! Please upload them! Teach me my master! lol

Also, is it just me, or did I see a tree's shadow in the ground at the Level Editor? If so, does the performance demands so much?

"Veni, vidi, vici."
"I came, I saw, I conquered."
08-21-2013, 03:46 PM
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7heDubz Offline
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#25
RE: magic with hpl2 engine

(08-17-2013, 11:32 PM)Kurton Wrote:
(08-17-2013, 05:01 PM)WIWWM Wrote: Everyone's a critic.
There's always one.

=D

Critic? He was giving constructive and honest advice, don't blow him off like he's just doing it for the sake of being a critic.

did the uh =D not show that im being playfully mean?

08-21-2013, 03:55 PM
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anton Offline
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Posts: 7
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Joined: Dec 2006
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#26
RE: magic with hpl2 engine

(08-21-2013, 02:47 PM)FlawlessHair Wrote: Please for the love of god, (No blasphemy intended), upload these maps! You could teach us a lot, and that's why I'm here. To be taught how to make maps! I love it so far, and I'd like to learn even more, by looking at your maps.
Do you create most of the models yourself, or are they default?

EDIT: Ok they are not default, but do you make them yourself?

The maps will be up..promise Wink Just gonna make em really incredible and hopefully someone might be able to do gameplay for em Wink
I make all the models myself in 3d studio max (off all softwares) was a bit tricky with the scale first , but after some experimentation it works fine with collada.
08-22-2013, 01:55 AM
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JonnyAnomaly Offline
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#27
RE: magic with hpl2 engine

Fantastic work, that Asylum environment with CryEngine is really something. I hope you keep posting your work and thoughts, and maybe we less experienced can learn something!

Your "rain breakdown" is really useful, thanks for that.
(This post was last modified: 08-22-2013, 12:36 PM by JonnyAnomaly.)
08-22-2013, 12:29 PM
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ZyLogicX Offline
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#28
RE: magic with hpl2 engine

You, Mr. Anton, are a divine. What you have achieved is amazing.
Looking forward to the map releases, so we can learn from your work.

Oh, and by the way: apply for a job here: http://www.naughtydog.com/work/

Beyond the Mountains of Madness [15%]
This forum is dying.
08-22-2013, 10:43 PM
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summit Offline
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#29
RE: magic with hpl2 engine

Man, that was cool! When. I see your project I was like "DaFuq?".
08-23-2013, 05:44 PM
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