Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Inventory leftover in files
wretch Offline
Junior Member

Posts: 34
Threads: 4
Joined: Sep 2013
Reputation: 0
#1
Inventory leftover in files

Found this in the base_english.lang file


<Entry Name="ItemName_LockPick">Lock Pick</Entry>
<Entry Name="ItemDesc_LockPick">Rusty and weak but in working condition for picking one lock.</Entry>


Thought this would be interesting to share.
(This post was last modified: 09-11-2013, 08:28 AM by wretch.)
09-11-2013, 07:47 AM
Find Reply
summit Offline
Senior Member

Posts: 273
Threads: 20
Joined: Jun 2013
Reputation: 7
#2
RE: Inventory leftover in files

"ItemName" and "ItemDesc" ? Smile This is strange.
09-11-2013, 07:49 AM
Find Reply
wretch Offline
Junior Member

Posts: 34
Threads: 4
Joined: Sep 2013
Reputation: 0
#3
RE: Inventory leftover in files

(09-11-2013, 07:49 AM)Arbies Wrote: "ItemName" and "ItemDesc" ? Smile This is strange.

In the first Amnesia these are used to define the name and description of an inventory item.
09-11-2013, 07:50 AM
Find Reply
summit Offline
Senior Member

Posts: 273
Threads: 20
Joined: Jun 2013
Reputation: 7
#4
RE: Inventory leftover in files

I know Smile This is why I called it "Strange". There isn't inventory in AAMFP.
09-11-2013, 08:35 AM
Find Reply
Kein Offline
Posting Freak

Posts: 1,444
Threads: 22
Joined: Sep 2010
Reputation: 25
#5
RE: Inventory leftover in files

Didn't this migrate from DD? There was a lockpick IIRC.

"Avoid Capture"
Bugs/Tricks Gallery:
1 | 2 | 3
09-11-2013, 08:38 AM
Find Reply
wretch Offline
Junior Member

Posts: 34
Threads: 4
Joined: Sep 2013
Reputation: 0
#6
RE: Inventory leftover in files

(09-11-2013, 08:38 AM)Kein Wrote: Didn't this migrate from DD? There was a lockpick IIRC.

Yes, but they are not the same. in TDD it's called "Hollow Needle" and has a different description

Here's a comparison:

AAMFP:
<Entry Name="ItemName_LockPick">Lock Pick</Entry>
<Entry Name="ItemDesc_LockPick">Rusty and weak but in working condition for picking one lock.</Entry>

TDD:
<Entry Name="ItemName_HollowNeedle">Hollow Needle</Entry>
<Entry Name="ItemDesc_HollowNeedle">A strong surgical needle.</Entry>
(This post was last modified: 09-11-2013, 02:03 PM by wretch.)
09-11-2013, 08:45 AM
Find Reply




Users browsing this thread: 1 Guest(s)