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Poll: Would the game be any better if it had more puzzles?
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Yes.
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No.
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Could more puzzles have made a better game?
Quizerno Offline
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#11
RE: Could more puzzles have made a better game?

More puzzles would have been great, it would have encouraged more exploration and then rewarded it.

I do like the game part of my videogames.
09-17-2013, 05:08 PM
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Potato Offline
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#12
RE: Could more puzzles have made a better game?

I think more puzzles would have made me feel like I was playing an Amnesia custom story. There were plenty and not many of them were really low in quality (though the quest with the centrifuge was much too elaborate for opening a lock imo)

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09-17-2013, 06:30 PM
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Fortigurn Offline
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#13
RE: Could more puzzles have made a better game?

(09-17-2013, 06:30 PM)Potato Wrote: (though the quest with the centrifuge was much too elaborate for opening a lock imo)

Removing the organic matter from the door in TDD was an even more involved task.
09-17-2013, 06:49 PM
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Quizerno Offline
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#14
RE: Could more puzzles have made a better game?

(09-17-2013, 06:30 PM)Potato Wrote: I think more puzzles would have made me feel like I was playing an Amnesia custom story. There were plenty and not many of them were really low in quality.

Explain. I didn't see any puzzles in the game other than centrifuge or stuff that had been taken straight from the first game.
09-18-2013, 02:15 AM
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Potato Offline
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#15
RE: Could more puzzles have made a better game?

(09-17-2013, 06:49 PM)Fortigurn Wrote:
(09-17-2013, 06:30 PM)Potato Wrote: (though the quest with the centrifuge was much too elaborate for opening a lock imo)
Removing the organic matter from the door in TDD was an even more involved task.
I didn't say AMFP didn't take after TDD in that manner. Actually, that puzzle feels almost like a copy and pasted variant of the acid puzzle with the padlock in the sewers, though with a bit of the chemical puzzle integrated as well.

(09-18-2013, 02:15 AM)Quizerno Wrote:
(09-17-2013, 06:30 PM)Potato Wrote: I think more puzzles would have made me feel like I was playing an Amnesia custom story. There were plenty and not many of them were really low in quality.

Explain. I didn't see any puzzles in the game other than centrifuge or stuff that had been taken straight from the first game.
Huh. Really. Well I find that hard to respond to.

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09-18-2013, 06:24 PM
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cantremember Offline
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#16
RE: Could more puzzles have made a better game?

I think the centrifuge puzzle was extremely easy.

Spoiler below!
You read a note saying the compound is made of two things and that it corrodes metal under a light, and then there's two hallways you can go into.

IMO a no-brainer to put two and two together (get it?) and get past this puzzle.
09-18-2013, 06:32 PM
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Cuyir Offline
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#17
RE: Could more puzzles have made a better game?

I wouldn't call anything in AMFP a puzzle, just a task or an obstacle.
09-18-2013, 06:33 PM
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