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Water monsters
Omenapuu Offline
Junior Member

Posts: 31
Threads: 8
Joined: Oct 2013
Reputation: 1
#1
Water monsters

Hey, I was just wondering, as I'm making a custom story that has a water monster:

How do I make that the watermonster follows and goes to everywhere the player goes without getting stuck in every wall in the way?

I first thought about making areas and variables but that'd be way too complicated.. So any advice is appreciated. Thanks!
(This post was last modified: 11-25-2013, 07:36 PM by Omenapuu.)
11-24-2013, 01:15 AM
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DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#2
RE: Water monsters

You have to put a crap ton of path nodes everywhere. The water monster uses path nodes to plan a route to the player, if there are none it just tries to make a beeline straight for you.

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11-24-2013, 06:19 AM
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Omenapuu Offline
Junior Member

Posts: 31
Threads: 8
Joined: Oct 2013
Reputation: 1
#3
RE: Water monsters

(11-24-2013, 06:19 AM)DeAngelo Wrote: You have to put a crap ton of path nodes everywhere. The water monster uses path nodes to plan a route to the player, if there are none it just tries to make a beeline straight for you.

Wow.. Really that simple? So do I just place them on the map or do I add them like AddEnemyPatrolNode? If someone could still confirm that. Thanks alot!
11-24-2013, 11:30 AM
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Neelke Offline
Senior Member

Posts: 668
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Joined: Apr 2013
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#4
RE: Water monsters

Nope, just put them out in the level editor. The water monster picks a path himself. Just make sure they're not inside something Tongue
11-24-2013, 02:47 PM
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