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Particle System Functions
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
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#1
Particle System Functions

Is there a way to simply enable certain particle effects?
I have the suspicion that something is wrong here or with some functions for that.

First of all why is there only a function to enable particle systems at certain entities. Next would be the function used in AMFP (SetParticleSystemActive) is this a custom function or a newly added one for the HPL (2.5?) engine? Why would there be an activation button for set particle systems in the level editor when there's (for me at least. I'm always referring to the Engine Scripts site in the wiki as this is my only source for game functions) no function to enable it?

I think i need some explanation here.
Either way i may just use the "CreateParticleSystemAtEntity" Function but i'm just really confused right now as to what is and what is not in the game.

If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 12-19-2013, 05:04 PM by RaideX.)
12-19-2013, 05:03 PM
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Neelke Offline
Senior Member

Posts: 668
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Joined: Apr 2013
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#2
RE: Particle System Functions

SetParticleSystemActive is a newly added one.
12-19-2013, 10:03 PM
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