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Level Editor Help mansionbase through planes
Romulator Offline
Not Tech Support ;-)

Posts: 3,626
Threads: 62
Joined: Jan 2013
Reputation: 195
#1
mansionbase through planes

Note: I think this may have started occuring after either/or this happened:
1. I copied over the AAMFP assets appropriately.
2. Or after it seemed everything on my computer had become.. partially read-only. When I say partially, I mean that I can save some other things unrelated to Amnesia, but cannot save maps from the Level Editor, or in some cases install things. Funny how I am an admin yet I cannot control my own computer.

Whenever I try to open the mansionbase directory through the planes browse menu, Level Editor crashes on me. It tries to collect the error information, but cuts out around 27% in the identifier. I'll assume for now that it has to do with this:

|--Memory Manager Report-------------------------------|
|
| Memory leaks detected:
|
| address file line memory usage
|------------------------------------------------------------
| 0x0CC96C70 ..\common\EditorBaseClasses.cpp 754 348
|
|------------------------------------------------------|

That was taken from the last few lines of my LevelEditor.log file, unspoiler this though if that isn't enough Smile

Spoiler below!
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1366x720 bpp:32 fs:0 ms:0 gpufmt:2 cap:'HPL Level Editor' pos:(-1x-1)
Setting video mode: 1366 x 720 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 7660G
  Version: 4.2.11480 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.20
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 4
Adding engine materials
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Turtle Beach P11 Headset)(OpenAL default)
   1. Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
  Trying to open device 'Generic Software on Speakers (Turtle Beach P11 Headset)'... Success!
  Number of mono sources: 32
  Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20101027185544
-----------------------------------------------------
Created Entity Loader
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Static Object <StaticObject>
Added object type: Entity <Entity> StaticProp
Added object type: Entity <Entity> CommentaryIcon
Added object type: Entity <Entity> Object,Static
Added object type: Entity <Entity> Object,Grab
Added object type: Entity <Entity> Object,Push
Added object type: Entity <Entity> Object,Slide
Added object type: Entity <Entity> SwingDoor
Added object type: Entity <Entity> Lever
Added object type: Entity <Entity> Wheel
Added object type: Entity <Entity> MultiSlider
Added object type: Entity <Entity> Lamp
Added object type: Entity <Entity> Button
Added object type: Entity <Entity> Photocell
Added object type: Entity <Entity> MoveObject
Added object type: Entity <Entity> Item,Puzzle
Added object type: Entity <Entity> Item,Coins
Added object type: Entity <Entity> Item,Note
Added object type: Entity <Entity> Item,Diary
Added object type: Entity <Entity> Item,Lantern
Added object type: Entity <Entity> Item,Health
Added object type: Entity <Entity> Item,Sanity
Added object type: Entity <Entity> Item,LampOil
Added object type: Entity <Entity> Item,Tinderbox
Added object type: Entity <Entity> Item,HandObject
Added object type: Entity <Entity> Chest
Added object type: Entity <Entity> OilBarrel
Added object type: Entity <Entity> EmotionStone
Added object type: Entity <Entity> NPC
Added object type: Entity <Entity> LevelDoor
Added object type: Entity <Entity> CritterBug
Added object type: Entity <Entity> CritterSpider
Added object type: Entity <Entity> Enemy_Grunt
Added object type: Entity <Entity> Enemy_ManPig
Added object type: Entity <Entity> Enemy_WaterLurker
Added object type: Entity <Entity> PlayerHands
Added object type: Entity <Entity> HandObject
Added object type: Area <Area> Script
Added object type: Area <Area> PosNode
Added object type: Area <Area> Flashback
Added object type: Area <Area> Sign
Added object type: Area <Area> SlimeDamage
Added object type: Area <Area> Examine
Added object type: Area <Area> Insanity
Added object type: Area <Area> Ladder
Added object type: Area <Area> Liquid
Added object type: Area <Area> Sticky
Added object type: Area <Area> Rope
Added object type: Area <Area> PathNode
Added object type: Area <Area> PlayerStart
Added object type: Primitive <Plane>
Added object type: Decal <Decal>
Added object type: FogArea <FogArea>

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loading file C:/Program Files (x86)/Amnesia - The Dark Descent/redist/maps/main/ch01/08_cellar_maze.map
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loaded successfully
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loading file C:/Program Files (x86)/Amnesia - The Dark Descent/redist/maps/main/ch01/09_back_hall.map
/////////////////////////////////////////////////////////////////

Inconsistency found in file entities/ornament/banners/banners01/banner_long01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners01/banner_long01.ent
Inconsistency found in file entities/ornament/banners/banners01/banner_long01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners01/banner_long01.ent
Inconsistency found in file entities/ornament/banners/banners01/banner_long01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners01/banner_long01.ent
Inconsistency found in file entities/ornament/banners/banners01/banner_long01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners01/banner_long01.ent
Inconsistency found in file entities/ornament/banners/banners01/banner_long01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners01/banner_long01.ent
Inconsistency found in file entities/ornament/banners/banners01/banner_long01.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners01/banner_long01.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_long02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_long02.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_long02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_long02.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_long02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_long02.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_long02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_long02.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_long02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_long02.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_short02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_short02.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_short02_broken.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_short02_broken.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_long02_broken.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_long02_broken.ent
Inconsistency found in file entities/ornament/banners/banners02/banner_short02.ent : no subtype Static in type StaticProp
Using type Entity <Entity> StaticProp for badly saved file entities/ornament/banners/banners02/banner_short02.ent

/////////////////////////////////////////////////////////////////
// Loaded successfully
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loading file C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/1942/maps/01_Trenches.map
/////////////////////////////////////////////////////////////////

ERROR: Couldn't texture 'custom_stories/1942/skybox/Untitled-5.dds'

/////////////////////////////////////////////////////////////////
// Loaded successfully
/////////////////////////////////////////////////////////////////

WARNING: Trying to delete pointer 244819864 in file ..\common\EditorWindowTextureBrowser.cpp at line 363 that does not exist!
WARNING: Trying to delete pointer 244819864 in file ..\common\EditorWindowTextureBrowser.cpp at line 363 that does not exist!
WARNING: Trying to delete pointer 244819864 in file ..\common\EditorWindowTextureBrowser.cpp at line 363 that does not exist!
WARNING: Trying to delete pointer 244819864 in file ..\common\EditorWindowTextureBrowser.cpp at line 363 that does not exist!
File index after removing empty entries:
static_objects/outside/foliage/grass02_brown.dae - used 2 times
static_objects/dungeonbase/wall/welder_wood.dae - used 146 times
static_objects/debris/rock/stone_large01_brown.dae - used 21 times
static_objects/decals/cracks_brown02.dae - used 1 times
static_objects/decals/pool_water02.dae - used 4 times
File index after removing empty entries:
entities/ptest/potato_sack/potato_sack_open.ent - used 168 times
entities/storage/storage_box_wood01/storage_box_wood01.ent - used 2 times
entities/lamp/candle_floor/candle_floor.ent - used 2 times
entities/lamp/candlestick_wall/candlestick_wall.ent - used 1 times
entities/kitchen/butcher_knife/butcher_knife.ent - used 1 times
entities/ptest/ladder_move_object/ladder_static.ent - used 1 times

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 11.682453
--------------------------------------------------------

User Exit
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| Memory leaks detected:
|
| address     file                                line         memory usage      
|------------------------------------------------------------
| 0x0CC96C70     ..\common\EditorBaseClasses.cpp     754         348    
|
|------------------------------------------------------|


Any ideas on how to combat this?

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 12-22-2013, 01:23 PM by Romulator.)
12-22-2013, 01:22 PM
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