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Frameworks not found compiling in Mountain Lion
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jorgeas80 Offline
Junior Member

Posts: 21
Joined: Jan 2014
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Post: #1
Frameworks not found compiling in Mountain Lion

Hello,

It's my first time coding in Mac with XCode, and I'm having some silly problems, even compiling the OALWrapper.

Main one is XCode 5 can't find the SDL framework, even when it's here (at /Library/Frameworks/SDL.framework). I've tried by manually deleting it and adding it again. But still getting the same 2 errors:
  • OAL_Effect.cpp: SDL_mutex.h file not found
  • OAL_EffectSlot.cpp: SDL_mutex.h file not found

The file is there. It appears in Framewors, SDL.frameworks, Headers, in the project navigator. The same happens if I first include another SDL related header (it can't be found). So, it's not a problem with SDL_mutex.h itself

What am I doing wrong?

Many thanks in advance

Sorry, just realized this post should be in the OALWrapper forum. I added it here because I first had problems compiling the game itself. But I reduced the error to this library. Still have more errors to solve after this :-(
(This post was last modified: 01-07-2014 11:15 AM by jorgeas80.)
01-07-2014 10:58 AM
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Urkle Offline
FG - Associate

Posts: 1,172
Joined: Jul 2006
Reputation: 21
Post: #2
RE: Frameworks not found compiling in Mountain Lion

I believe the issue there is that I've made a # of changes to the OALWrapper code-base and haven't updated the Xcodeproject at all.. OALWrapper now supports compiling against SDL 1.2 AND SDL 2.0, to facilitate that the code expects the include path to be different so that #include <SDL_mutex.h> work, where as before #include <SDL/SDL_mutex.h> was used.

The simplest approach would actually be to ignore the xcodeproject and instead use CMake to generate new xcodeproject for your system

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
01-07-2014 05:04 PM
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jorgeas80 Offline
Junior Member

Posts: 21
Joined: Jan 2014
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Post: #3
RE: Frameworks not found compiling in Mountain Lion

Actually, I've had to replace all the SDL includes with:

#include <SDL/SDL_xxxx.h>

That way, I've been able to compile OALWrapper. I've also installed SDL and SDL2 frameworks. Using SDL. Should I use SDL2?

Compiling with cmake, I get this error (Tried with XCode too, same result). I think that's positive. It's an error in the HPL1Engine, when including angelscript.h

This error:

error: no viable conversion from 'int' to 'asUPtr'
                return 0;

This is the code

struct asSMethodPtr
{
    template<class M>
    static asUPtr Convert(M Mthd)
    {
        // This version of the function should never be executed, nor compiled,
        // as it would mean that the size of the method pointer cannot be determined.
        // int ERROR_UnsupportedMethodPtr[-1];
        return 0;
    }
};

Of course, return 0 causes a problem, because it's returning an integer, instead of an asUPtr element.

But I see that code should not be compiled, and it's inside a ifndef:

#ifndef AS_NO_CLASS_METHODS

Sounds like AS_NO_CLASS_METHODS is not defined, and that causes the problem. I'm probably using an old (or too new?) version of angelscript.h. It was included in a zip called dependencies, that I got from here

Am I missing something?

About the OS, I can use Mac OS Mountain Lion + XCode 5 (or XCode 4.6, I have both), Windows 7 + Visual Studio 2010 or Ubuntu 12.04 + usual coding stuff. I prefer Mac, but, which would be the recommended environment to work?
(This post was last modified: 01-07-2014 05:55 PM by jorgeas80.)
01-07-2014 05:31 PM
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