Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mesh hides itself
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#1
Mesh hides itself

Hi!

I'm having some trouble with a mesh, which automatically hides itself once it's 'half' out of sight. I've recorded a video of it:
http://www.twitch.tv/acies404/c/4093554


It does seem to happen once the bones of the mesh are out of sight. Any ideas as to why?

[Image: mZiYnxe.png]


04-19-2014, 12:20 PM
Find Reply
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#2
RE: Mesh hides itself

Does it happen in-game also or just in the ModelEditor?

"Veni, vidi, vici."
"I came, I saw, I conquered."
04-19-2014, 01:48 PM
Find Reply
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#3
RE: Mesh hides itself

In-game and in the ModelEditor.

[Image: mZiYnxe.png]


04-19-2014, 01:57 PM
Find Reply
Mudbill Offline
Muderator

Posts: 3,878
Threads: 59
Joined: Apr 2013
Reputation: 178
#4
RE: Mesh hides itself

This is a very common optimization feature, where the engine will stop to render anything that is out of the view. It seems it thinks the object it out of view when the skeleton is. I have noticed in several games that certain object disappear near the edge of the screen. I'm unsure if this can be changed engine-wise, but as you said, you can add bones around the edges to counter it. It is a bit of a hassle, but I don't really know if anything else can be done.

04-19-2014, 07:14 PM
Find Reply




Users browsing this thread: 1 Guest(s)