Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help Gigantic problems with monsters.
SSEAlexander Offline
Senior Member

Posts: 422
Threads: 26
Joined: Feb 2014
Reputation: 1
#1
Gigantic problems with monsters.

Im working on my SCP Hazardous currently.I dont know how to animate my monster.How do i change it`s animations to .dae?! If i try to use SCP-049 with Grunt joints,anims,It`s just an giant overlapped flying thingy.It`s also too big.Anyone can help?
04-20-2014, 10:46 AM
Find Reply
Radical Batz Offline
Posting Freak

Posts: 953
Threads: 145
Joined: Dec 2013
Reputation: 25
#2
RE: Gigantic problems with monsters.

(04-20-2014, 10:46 AM)stenclowskimat Wrote: Im working on my SCP Hazardous currently.I dont know how to animate my monster.How do i change it`s animations to .dae?! If i try to use SCP-049 with Grunt joints,anims,It`s just an giant overlapped flying thingy.It`s also too big.Anyone can help?

Would be nice if you post screenshots of what's actually happening Smile

04-20-2014, 01:41 PM
Find Reply
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#3
RE: Gigantic problems with monsters.

Hmm let's see: Animating ain't something easy, let's cover the needed steps (at least in Blender):

A mesh with animations is no joke. It needs a process to have them:

-First of all: A mesh doesn't move for itself: It needs a skeleton (a rig), which is what you have put the your SCP-049. The problem is, the skeleton is not adapted to the mesh. However, if you need lots of help, I'll need pics of what's happening or I will just wander around with no clue.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
04-20-2014, 09:58 PM
Find Reply




Users browsing this thread: 1 Guest(s)