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Retreiving and analyzing crash data: ".exe" - No Disk
GoreGrinder99 Offline
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Posts: 166
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Joined: Feb 2013
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#1
Solved: 8 Years, 1 Month ago Retreiving and analyzing crash data: ".exe" - No Disk

I just re-installed windows 7 Home Premium x64 bit on my laptop and when trying to open the updated editors for the AMFP assets(all of them), I receive the blackbox with the following pop up:

Retreiving and analyzing crash data: LevelEditor131111.exe - No Disk

There is no disk in the drive. Please insert a disk into drive D:.


Same happens with the original tools except that they load and work fine until I drag the page and it does the same thing.

Here's the LevelEditor.log:

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'HPL Level Editor' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 3.1.0 - Build 9.17.10.3347
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.40 - Intel Build 9.17.10.3347
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 4
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20101027185544
-----------------------------------------------------
Created Entity Loader
ERROR: Could not load XML document 'AreaTypes.cfg'

-Grind to the Gore-
(This post was last modified: 04-21-2014, 02:45 AM by GoreGrinder99.)
04-21-2014, 02:28 AM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#2
Solved: 8 Years, 1 Month ago RE: Retreiving and analyzing crash data: ".exe" - No Disk

Do you have the original tools from the wiki? They have some things in them which the 131111 update does not, one of which I BELIEVE is AreaTypes.cfg.

Just in case you can't find them - http://wiki.frictionalgames.com/hpl2/tools/start

Copy and paste them all, overwrite/merge everything, then just copy and paste the 131111 folders (you don't have to overwrite the 131111 applications Tongue )

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 04-21-2014, 02:54 AM by Romulator.)
04-21-2014, 02:53 AM
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GoreGrinder99 Offline
Member

Posts: 166
Threads: 47
Joined: Feb 2013
Reputation: 1
#3
Solved: 8 Years, 1 Month ago RE: Retreiving and analyzing crash data: ".exe" - No Disk

(04-21-2014, 02:53 AM)Romulator Wrote: Do you have the original tools from the wiki? They have some things in them which the 131111 update does not, one of which I BELIEVE is AreaTypes.cfg.

Just in case you can't find them - http://wiki.frictionalgames.com/hpl2/tools/start

Copy and paste them all, overwrite/merge everything, then just copy and paste the 131111 folders (you don't have to overwrite the 131111 applications Tongue )

I originally installed the AMFP patch editors first then I went and added the original over and then copied the AMFP patch editors back over replacing what it asked but I am still getting the error.

Well, it seems to be working now, thank you!

-Grind to the Gore-
(This post was last modified: 04-21-2014, 03:03 AM by GoreGrinder99.)
04-21-2014, 03:00 AM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#4
Solved: 8 Years, 1 Month ago RE: Retreiving and analyzing crash data: ".exe" - No Disk

Could you repost the LevelEditor.log again, just to see if anything has changed?

Edit: Seen your edit Smile Your welcome and good luck on your projects!

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 04-21-2014, 03:21 AM by Romulator.)
04-21-2014, 03:04 AM
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